/// <summary> /// 初期処理を行います。 /// </summary> private static void Start() { NoneMovePlayer = Player.Index.First; LastWinCount = new[] { 0, 0 }; // 初期フィールド状態の取得 NoneDirectionUpdateFrameCount = 0; Receiver = ConsoleClientDiProvider.GetContainer().GetInstance <CommandReceiver <NativeCommand, FieldContext> >(); Sender = ConsoleClientDiProvider.GetContainer().GetInstance <FieldContextSender <string> >(); var command = ConsoleClientDiProvider.GetContainer().GetInstance <NativeCommand>(); command.Command = Command.Start; Context = Receiver.Receive(command); // キー変更イベントの購読 KeyInfos = new List <ConsoleKeyInfo>(); IsBlockedKeyInfo = false; // キーの入力読み込みタスクを開始 Task.Run(() => { while (true) { if (!IsBlockedKeyInfo) { KeyInfos.Add(Console.ReadKey()); } } }); }
/// <summary> /// フレーム毎に実行される更新処理を行います。 /// </summary> private static void Update() { if (IsEnd(Context)) { Console.WriteLine(string.Format("{0}Pの勝ちです。", (int)GetWinPlayer(Context) + 1)); return; } // 移動方向無コマンドの実行 Context.OperationDirection = Direction.None; var c = ConsoleClientDiProvider.GetContainer().GetInstance <NativeCommand>(); c.Command = Command.Move; c.Context = Context.DeepCopy(); c.Context.OperationPlayer = NoneMovePlayer; NoneMovePlayer = Player.GetOppositeIndex(NoneMovePlayer); FileHelper.WriteLine("----- 移動方向無コマンドの実行 -----"); FileHelper.WriteLine(Sender.Send(Context)); Context = Receiver.Receive(c); // 入力を受け付けたコマンドの実行 IsBlockedKeyInfo = true; var keys = KeyInfos.Select(k => k).ToList(); KeyInfos.Clear(); IsBlockedKeyInfo = false; foreach (var key in keys) { if (!KeyMap.ContainsKey(key.Key)) { continue; } Context.OperationPlayer = KeyMap.GetPlayer(key.Key); Context.OperationDirection = KeyMap.GetDirection(key.Key); c = ConsoleClientDiProvider.GetContainer().GetInstance <NativeCommand>(); c.Command = Command.Move; c.Context = Context.DeepCopy(); FileHelper.WriteLine("----- 入力を受け付けたコマンドの実行 -----"); FileHelper.WriteLine(Sender.Send(Context)); Context = Receiver.Receive(c); } // 画面描画 FieldContextWriter.Write(Context); }
//for web player, gets called via the SendMessage interface with Unity, requires it being on a GameObject named Canvas private void MessageListener(string message) { m_Receiver.Receive(message); }