public override void GenerateStates(double time, CameraState cameraState, Object3dState object3dState) { var wvp = object3dState.WorldTransform * cameraState.ViewProjection; var screenPosition = cameraState.ToScreen(wvp, Vector3.Zero); var angle = 0.0; switch (RotationMode) { case RotationMode.UnitX: { var unitXPosition = cameraState.ToScreen(wvp, Vector3.UnitX); var delta = unitXPosition - screenPosition; angle += (float)Math.Atan2(delta.Y, delta.X); } break; case RotationMode.UnitY: { var unitYPosition = cameraState.ToScreen(wvp, Vector3.UnitY); var delta = unitYPosition - screenPosition; angle += (float)Math.Atan2(delta.Y, delta.X) - Math.PI * 0.5; } break; } var previousState = Generator.EndState; var rotation = InterpolatingFunctions.DoubleAngle(previousState?.Rotation ?? 0 - SpriteRotation.ValueAt(previousState?.Time ?? time), angle, 1) + SpriteRotation.ValueAt(time); var scale = SpriteScale.ValueAt(time) * object3dState.WorldTransform.ExtractScale().Xy *(float)(cameraState.FocusDistance / screenPosition.W) * (float)cameraState.ResolutionScale; var opacity = screenPosition.W < 0 ? 0 : object3dState.Opacity; if (UseDistanceFade) { opacity *= cameraState.OpacityAt(screenPosition.W); } Generator.Add(new CommandGenerator.State() { Time = time, Position = screenPosition.Xy, Scale = scale, Rotation = rotation, Color = object3dState.Color, Opacity = opacity, Additive = Additive, }); }
public override void GenerateStates(double time, CameraState cameraState, Object3dState object3dState) { var wvp = object3dState.WorldTransform * cameraState.ViewProjection; var startVector = cameraState.ToScreen(wvp, StartPosition.ValueAt(time)); var endVector = cameraState.ToScreen(wvp, EndPosition.ValueAt(time)); var delta = endVector.Xy - startVector.Xy; var length = delta.Length; if (length == 0) { return; } var angle = Math.Atan2(delta.Y, delta.X); var rotation = InterpolatingFunctions.DoubleAngle(GeneratorBody.EndState?.Rotation ?? 0, angle, 1); var thickness = Thickness.ValueAt(time); var scaleFactor = object3dState.WorldTransform.ExtractScale().Y *(float)cameraState.ResolutionScale; var startScale = scaleFactor * (float)(cameraState.FocusDistance / startVector.W) * thickness * StartThickness.ValueAt(time); var endScale = scaleFactor * (float)(cameraState.FocusDistance / endVector.W) * thickness * EndThickness.ValueAt(time); var totalHeight = Math.Max(startScale, endScale); var bodyHeight = Math.Min(startScale, endScale); var edgeHeight = (totalHeight - bodyHeight) * 0.5f; var flip = startScale < endScale; var ignoreEdges = edgeHeight < EdgeOverlap; if (ignoreEdges) { bodyHeight += edgeHeight * 2; } var opacity = startVector.W < 0 && endVector.W < 0 ? 0 : object3dState.Opacity; if (UseDistanceFade) { opacity *= Math.Max(cameraState.OpacityAt(startVector.W), cameraState.OpacityAt(endVector.W)); } // Body var bitmapBody = StoryboardObjectGenerator.Current.GetMapsetBitmap(spriteBody.GetTexturePathAt(time)); var bodyScale = new Vector2(length / bitmapBody.Width, bodyHeight / bitmapBody.Height); var positionBody = startVector.Xy + delta * 0.5f; var bodyOpacity = opacity; GeneratorBody.Add(new CommandGenerator.State() { Time = time, Position = positionBody, Scale = bodyScale, Rotation = rotation, Color = object3dState.Color, Opacity = bodyOpacity, Additive = Additive, }); // Edges if (SpritePathEdge != null) { var bitmapEdge = StoryboardObjectGenerator.Current.GetMapsetBitmap(spriteTopEdge.GetTexturePathAt(time)); var edgeScale = new Vector2(length / bitmapEdge.Width, edgeHeight / bitmapEdge.Height); var edgeOffset = new Vector2((float)Math.Cos(angle - Math.PI * 0.5), (float)Math.Sin(angle - Math.PI * 0.5)) * (bodyHeight * 0.5f - EdgeOverlap); var positionTop = positionBody + edgeOffset; var positionBottom = positionBody - edgeOffset; var edgeOpacity = ignoreEdges ? 0 : opacity; GeneratorTopEdge.Add(new CommandGenerator.State() { Time = time, Position = positionTop, Scale = edgeScale, Rotation = rotation, Color = object3dState.Color, Opacity = edgeOpacity, FlipH = flip, Additive = Additive, }); GeneratorBottomEdge.Add(new CommandGenerator.State() { Time = time, Position = positionBottom, Scale = edgeScale, Rotation = rotation, Color = object3dState.Color, Opacity = edgeOpacity, Additive = Additive, FlipH = flip, FlipV = true, }); } // Caps if (SpritePathCap != null) { var bitmapCap = StoryboardObjectGenerator.Current.GetMapsetBitmap(spriteStartCap.GetTexturePathAt(time)); var startCapScale = new Vector2(startScale / bitmapCap.Width, startScale / bitmapCap.Height); var endCapScale = new Vector2(endScale / bitmapCap.Width, endScale / bitmapCap.Height); var capOffset = OrientedCaps ? new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * CapOverlap : Vector2.Zero; if (OrientedCaps) { startCapScale.X *= 0.5f; endCapScale.X *= 0.5f; } var startCapOpacity = startScale > 0.5f ? opacity : 0; var endCapOpacity = endScale > 0.5f ? opacity : 0; GeneratorStartCap.Add(new CommandGenerator.State() { Time = time, Position = startVector.Xy + capOffset, Scale = startCapScale, Rotation = OrientedCaps ? rotation + Math.PI : 0, Color = object3dState.Color, Opacity = startCapOpacity, Additive = Additive, }); GeneratorEndCap.Add(new CommandGenerator.State() { Time = time, Position = endVector.Xy - capOffset, Scale = endCapScale, Rotation = OrientedCaps ? rotation + Math.PI : 0, Color = object3dState.Color, Opacity = endCapOpacity, Additive = Additive, FlipH = OrientedCaps, }); } }
public override void GenerateStates(double time, CameraState cameraState, Object3dState object3dState) { var wvp = object3dState.WorldTransform * cameraState.ViewProjection; var startVector = cameraState.ToScreen(wvp, StartPosition.ValueAt(time)); var endVector = cameraState.ToScreen(wvp, EndPosition.ValueAt(time)); var delta = endVector.Xy - startVector.Xy; var length = delta.Length; if (length == 0) { return; } var angle = Math.Atan2(delta.Y, delta.X); var rotation = InterpolatingFunctions.DoubleAngle(Generator.EndState?.Rotation ?? 0, angle, 1); var bitmap = StoryboardObjectGenerator.Current.GetMapsetBitmap(sprite.GetTexturePathAt(time)); var scale = new Vector2(length / bitmap.Width, Thickness.ValueAt(time)); var opacity = startVector.W < 0 && endVector.W < 0 ? 0 : object3dState.Opacity; if (UseDistanceFade) { opacity *= Math.Max(cameraState.OpacityAt(startVector.W), cameraState.OpacityAt(endVector.W)); } Vector2 position; switch (sprite.Origin) { default: case OsbOrigin.TopLeft: case OsbOrigin.CentreLeft: case OsbOrigin.BottomLeft: position = startVector.Xy; break; case OsbOrigin.TopCentre: case OsbOrigin.Centre: case OsbOrigin.BottomCentre: position = startVector.Xy + delta * 0.5f; break; case OsbOrigin.TopRight: case OsbOrigin.CentreRight: case OsbOrigin.BottomRight: position = endVector.Xy; break; } Generator.Add(new CommandGenerator.State() { Time = time, Position = position, Scale = scale, Rotation = rotation, Color = object3dState.Color, Opacity = opacity, Additive = Additive, }); }
public override void GenerateStates(double time, CameraState cameraState, Object3dState object3dState) { var wvp = object3dState.WorldTransform * cameraState.ViewProjection; if (FixedEdge >= 0) { edgeIndex = FixedEdge; } Vector4 vector0, vector1, vector2; switch (edgeIndex) { case 0: vector0 = cameraState.ToScreen(wvp, Position0.ValueAt(time)); vector1 = cameraState.ToScreen(wvp, Position1.ValueAt(time)); vector2 = cameraState.ToScreen(wvp, Position2.ValueAt(time)); break; case 1: vector2 = cameraState.ToScreen(wvp, Position0.ValueAt(time)); vector0 = cameraState.ToScreen(wvp, Position1.ValueAt(time)); vector1 = cameraState.ToScreen(wvp, Position2.ValueAt(time)); break; case 2: vector1 = cameraState.ToScreen(wvp, Position0.ValueAt(time)); vector2 = cameraState.ToScreen(wvp, Position1.ValueAt(time)); vector0 = cameraState.ToScreen(wvp, Position2.ValueAt(time)); break; default: throw new InvalidOperationException(); } var cross = (vector2.X - vector0.X) * (vector1.Y - vector0.Y) - (vector2.Y - vector0.Y) * (vector1.X - vector0.X); if (cross > 0) { if (Generator0.EndState != null) { Generator0.EndState.Opacity = 0; } if (Generator1.EndState != null) { Generator1.EndState.Opacity = 0; } return; } var bitmap = StoryboardObjectGenerator.Current.GetMapsetBitmap(sprite0.GetTexturePathAt(time)); var switchedEdge = false; for (var i = 0; i < 3; i++) { var delta = vector2.Xy - vector0.Xy; var deltaLength = delta.Length; var normalizedDelta = delta / deltaLength; var delta2 = vector1.Xy - vector0.Xy; var dot = Vector2.Dot(normalizedDelta, delta2); if (dot <= 0 || dot > deltaLength) { if (FixedEdge >= 0) { if (Generator0.EndState != null) { Generator0.EndState.Opacity = 0; } if (Generator1.EndState != null) { Generator1.EndState.Opacity = 0; } break; } var temp = vector0; vector0 = vector1; vector1 = vector2; vector2 = temp; edgeIndex = (edgeIndex + 1) % 3; switchedEdge = true; continue; } var position = project(vector0.Xy, vector2.Xy, vector1.Xy); var scale0 = new Vector2((vector2.Xy - position).Length / bitmap.Width, (vector1.Xy - position).Length / bitmap.Height); var scale1 = new Vector2((vector0.Xy - position).Length / bitmap.Width, scale0.Y); var angle = Math.Atan2(delta.Y, delta.X); var rotation = InterpolatingFunctions.DoubleAngle(Generator0.EndState?.Rotation ?? 0, angle, 1); var opacity = vector0.W < 0 && vector1.W < 0 && vector2.W < 0 ? 0 : object3dState.Opacity; if (UseDistanceFade) { opacity *= (cameraState.OpacityAt(vector0.W) + cameraState.OpacityAt(vector1.W) + cameraState.OpacityAt(vector2.W)) / 3; } if (switchedEdge) { if (Generator0.EndState != null) { Generator0.EndState.Opacity = 0; } if (Generator1.EndState != null) { Generator1.EndState.Opacity = 0; } } Generator0.Add(new CommandGenerator.State() { Time = time, Position = position, Scale = scale0, Rotation = rotation, Color = object3dState.Color, Opacity = switchedEdge ? 0 : opacity, Additive = Additive, }); Generator1.Add(new CommandGenerator.State() { Time = time, Position = position, Scale = scale1, Rotation = rotation, Color = object3dState.Color, Opacity = switchedEdge ? 0 : opacity, Additive = Additive, FlipH = true, }); break; } }