public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Fight("FightAgainstGuard")); commands.Items.Add(CommandFactory.Leave("TownLeave")); commands.Items.Add(CommandFactory.Magic("TownMagic")); commands.Items.Add(CommandFactory.Rob()); commands.Items.Add(CommandFactory.Speak("TownSpeak")); commands.Items.Add(CommandFactory.Use("LobUse")); commands.Items.Add(CommandFactory.Xamine()); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Climb("TempleClimb")); commands.Items.Add(CommandFactory.Fight("TempleFight")); commands.Items.Add(CommandFactory.Leave()); commands.Items.Add(CommandFactory.Magic("TempleMagic")); commands.Items.Add(CommandFactory.Speak()); commands.Items.Add(CommandFactory.Use("LobUse")); commands.Items.Add(CommandFactory.Xamine()); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Hold()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Fight("MuseumFight")); commands.Items.Add(CommandFactory.Rob("LotaMuseumRob")); commands.Items.Add(CommandFactory.Take("MuseumTake")); commands.Items.Add(CommandFactory.Speak("MuseumSpeak")); commands.Items.Add(CommandFactory.Use("LotaMuseumUse")); commands.Items.Add(CommandFactory.Xamine("LotaMuseumXamine")); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Hold()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Disembark()); commands.Items.Add(CommandFactory.End()); commands.Items.Add(CommandFactory.Fight("OutsideFight")); commands.Items.Add(CommandFactory.Magic("LotaOutsideMagic")); commands.Items.Add(CommandFactory.Speak("OutsideSpeak")); commands.Items.Add(CommandFactory.Use("LotaUse")); commands.Items.Add(CommandFactory.Xamine("OutsideXamine")); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Fight("ArchiveFight")); commands.Items.Add(CommandFactory.Leave(promptText: "Leave the archives?")); commands.Items.Add(CommandFactory.Open("ArchiveOpen")); commands.Items.Add(CommandFactory.Rob()); commands.Items.Add(CommandFactory.Take()); commands.Items.Add(CommandFactory.Use("LobUse")); commands.Items.Add(CommandFactory.Xamine("ArchiveXamine")); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Climb("DungeonClimb")); commands.Items.Add(CommandFactory.End()); commands.Items.Add(CommandFactory.Fight("LobDungeonFight")); commands.Items.Add(CommandFactory.Magic("LobDungeonMagic")); commands.Items.Add(CommandFactory.Open("DungeonOpen")); commands.Items.Add(CommandFactory.Speak()); commands.Items.Add(CommandFactory.Use("LobUse")); commands.Items.Add(CommandFactory.Xamine("LobDungeonXamine")); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Hold()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); commands.Items.Add(CommandFactory.Fight("FightAgainstGuard")); commands.Items.Add(CommandFactory.Magic("TownMagic")); commands.Items.Add(CommandFactory.Leave("TownLeave", confirmPrompt: Options.EnhancedUserInterface)); commands.Items.Add(CommandFactory.Rob()); commands.Items.Add(CommandFactory.Speak("TownSpeak")); commands.Items.Add(CommandFactory.Use("LotaUse")); commands.Items.Add(CommandFactory.Xamine()); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); var fight = (LobCastleFight)CommandFactory.Fight("LobCastleFight"); fight.DamageCalculator = cdc; commands.Items.Add(fight); commands.Items.Add(CommandFactory.Magic("LobCastleMagic")); commands.Items.Add(CommandFactory.Open()); commands.Items.Add(CommandFactory.Speak()); commands.Items.Add(CommandFactory.Take()); commands.Items.Add(CommandFactory.Use("LobUse")); commands.Items.Add(CommandFactory.Xamine()); }
public override void SetCommands(ICommandList commands) { commands.Items.Add(CommandFactory.Armor()); commands.Items.Add(CommandFactory.Gamespeed()); commands.Items.Add(CommandFactory.Hold()); commands.Items.Add(CommandFactory.Inventory()); commands.Items.Add(CommandFactory.Pass()); commands.Items.Add(CommandFactory.Weapon()); var fight = (CastleFight)CommandFactory.Fight("CastleFight"); fight.WhichCastle = WhichCastle; fight.CastleLevel = CastleLevel; commands.Items.Add(fight); commands.Items.Add(CommandFactory.Magic("CastleMagic")); commands.Items.Add(CommandFactory.Open("Open")); commands.Items.Add(CommandFactory.Take("Take")); commands.Items.Add(CommandFactory.Speak("CastleSpeak")); commands.Items.Add(CommandFactory.Xamine("Xamine")); commands.Items.Add(CommandFactory.Use("CastleUse")); }