private void PlaceMuseumObjects(List <CommandCenter.MuseumObject> mObjects)
    {
        foreach (CommandCenter.MuseumObject museumObject in mObjects)
        {
            GameObject indicator = Instantiate(indicatorPrefab);
            indicator.name             = museumObject.id;
            indicator.transform.parent = augmentLayer.transform;
            GameObject floor = floors[(int)museumObject.location.y];
            indicator.transform.position = new Vector3(museumObject.location.x * floor.GetComponent <Renderer>().bounds.size.x,
                                                       floor.transform.position.y + 0.3f,
                                                       museumObject.location.z * floor.GetComponent <Renderer>().bounds.size.z);

            CommandCenter.ChangeColor(indicator, museumObject.color);
        }
    }
    private void PlaceMuseumObjects(Dictionary <string, CommandCenter.MuseumObject> museumObjs)
    {
        foreach (CommandCenter.MuseumObject museumObject in museumObjs.Values)
        {
            GameObject indicator = Instantiate(indicatorPrefab);
            indicator.name             = museumObject.id;
            indicator.transform.parent = objLayer.transform;
            GameObject floor = floors[(int)museumObject.location.y];
            indicator.transform.position = new Vector3(museumObject.location.x * floor.GetComponent <Renderer>().bounds.size.x * 10,
                                                       floor.transform.position.y + 0.3f,
                                                       -museumObject.location.z * floor.GetComponent <Renderer>().bounds.size.z * 10);

            indicator.transform.localScale = new Vector3(3, 3, 3);
            CommandCenter.ChangeColor(indicator, museumObject.color);

            museumObjectsGO.Add(museumObject.id, indicator);

            GameObject sign = Instantiate(signPrefab);
            sign.name             = museumObject.id;
            sign.transform.parent = augLayer.transform;

            GameObject  largeCylinder = sign.transform.Find("LCylinder").gameObject;
            GameObject  billboard     = sign.transform.Find("LabelBoard").gameObject;
            TextMeshPro label         = sign.transform.Find("Label").GetComponent <TextMeshPro>();

            Vector3 oldScale = billboard.gameObject.transform.localScale;

            label.text = museumObject.name;
            label.ForceMeshUpdate();

            CommandCenter.ChangeColor(largeCylinder, museumObject.color);
            CommandCenter.ChangeColor(billboard, museumObject.color);
            billboard.transform.localScale = new Vector3(label.GetRenderedValues().x / 6 + 0.25f, oldScale.y, oldScale.z);
            billboard.transform.position   = largeCylinder.transform.position;
            billboard.transform.Translate(billboard.transform.localScale.x / 2 + 0.1f, 0, 0);

            museumSignsGO.Add(museumObject.id, sign);
        }
    }