/// <inheritdoc /> public override void Shutdown() { _constructionMenu?.Dispose(); CommandBinds.Unregister <ConstructionSystem>(); base.Shutdown(); }
public override void Shutdown() { base.Shutdown(); // TODO: Gamehud moment _gameHud.SandboxButtonToggled -= SandboxButtonPressed; _adminManager.AdminStatusUpdated -= OnAdminStatus; CommandBinds.Unregister <SandboxSystem>(); }
public override void Shutdown() { base.Shutdown(); _contextMenuPresenter?.Dispose(); CommandBinds.Unregister <VerbSystem>(); }
public override void Shutdown() { UnsubscribeLocalEvent <MoveEvent>(); _contextMenuPresenter?.Dispose(); CommandBinds.Unregister <VerbSystem>(); base.Shutdown(); }
public void ResolvesHandlers_WhenNoDependencies(int handlersPerType, int numFunctions) { var registry = new CommandBindRegistry(); var allHandlers = new Dictionary <BoundKeyFunction, List <InputCmdHandler> >(); for (int i = 0; i < numFunctions; i++) { var bkf = new BoundKeyFunction(i.ToString()); var theseHandlers = new List <InputCmdHandler>(); allHandlers[bkf] = theseHandlers; var aHandlers = new List <InputCmdHandler>(); var bHandlers = new List <InputCmdHandler>(); var cHandlers = new List <InputCmdHandler>(); for (int j = 0; j < handlersPerType; j++) { aHandlers.Add(new TestInputCmdHandler(typeof(TypeA))); bHandlers.Add(new TestInputCmdHandler(typeof(TypeB))); cHandlers.Add(new TestInputCmdHandler(typeof(TypeC))); } theseHandlers.AddRange(aHandlers); theseHandlers.AddRange(bHandlers); theseHandlers.AddRange(cHandlers); CommandBinds.Builder .Bind(bkf, aHandlers) .Register <TypeA>(registry); CommandBinds.Builder .Bind(bkf, bHandlers) .Register <TypeB>(registry); CommandBinds.Builder .Bind(bkf, cHandlers) .Register <TypeC>(registry); } //order doesn't matter, just verify that all handlers are returned foreach (var bkfToExpectedHandlers in allHandlers) { var bkf = bkfToExpectedHandlers.Key; var expectedHandlers = bkfToExpectedHandlers.Value; HashSet <InputCmdHandler> returnedHandlers = registry.GetHandlers(bkf).ToHashSet(); CollectionAssert.AreEqual(returnedHandlers, expectedHandlers); } // type b stuff should no longer fire CommandBinds.Unregister <TypeB>(registry); foreach (var bkfToExpectedHandlers in allHandlers) { var bkf = bkfToExpectedHandlers.Key; var expectedHandlers = bkfToExpectedHandlers.Value; expectedHandlers.RemoveAll(handler => ((TestInputCmdHandler)handler).ForType == typeof(TypeB)); HashSet <InputCmdHandler> returnedHandlers = registry.GetHandlers(bkf).ToHashSet(); CollectionAssert.AreEqual(returnedHandlers, expectedHandlers); } }
/// <inheritdoc /> public override void Shutdown() { base.Shutdown(); UnsubscribeLocalEvent <EntRemovedFromContainerMessage>(); UnsubscribeLocalEvent <EntInsertedIntoContainerMessage>(); CommandBinds.Unregister <HandsSystem>(); }
public override void Shutdown() { base.Shutdown(); UnsubscribeNetworkEvent <VerbSystemMessages.VerbsResponseMessage>(); UnsubscribeNetworkEvent <PlayerContainerVisibilityMessage>(); UnsubscribeLocalEvent <MoveEvent>(); _contextMenuPresenter?.Dispose(); CommandBinds.Unregister <VerbSystem>(); }
public bool SignalLinkerKeybind(NetUserId id, bool?enable) { if (enable == null) { enable = !_transmitters.ContainsKey(id); } if (enable == true) { if (_transmitters.ContainsKey(id)) { return(true); } if (_transmitters.Count == 0) { CommandBinds.Builder .BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(HandleUse), typeof(InteractionSystem)) .Register <SignalLinkerSystem>(); } _transmitters.Add(id, null); } else if (enable == false) { if (!_transmitters.ContainsKey(id)) { return(false); } _transmitters.Remove(id); if (_transmitters.Count == 0) { CommandBinds.Unregister <SignalLinkerSystem>(); } } return(enable == true); }
public void SignalLinkerKeybind(NetSessionId id, bool?enable) { if (enable == null) { enable = !_transmitters.ContainsKey(id); } if (enable == true) { if (_transmitters.ContainsKey(id)) { return; } if (_transmitters.Count == 0) { CommandBinds.Builder .Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(HandleUse)) .Register <SignalLinkerSystem>(); } _transmitters.Add(id, null); } else if (enable == false) { if (!_transmitters.ContainsKey(id)) { return; } _transmitters.Remove(id); if (_transmitters.Count == 0) { CommandBinds.Unregister <SignalLinkerSystem>(); } } }
private void ShutdownInput() { CommandBinds.Unregister <SharedMoverController>(); }
public override void Shutdown() { CancelDrag(false, null); CommandBinds.Unregister <DragDropSystem>(); base.Shutdown(); }
public override void Shutdown() { CommandBinds.Unregister <ConstructorSystem>(); base.Shutdown(); }
public override void Shutdown() { base.Shutdown(); CommandBinds.Unregister <HandsSystem>(); }
public override void Shutdown() { CommandBinds.Unregister <ClientInventorySystem>(); base.Shutdown(); }
public override void Shutdown() { CommandBinds.Unregister <SharedMoverSystem>(); base.Shutdown(); }
public override void Shutdown() { CommandBinds.Unregister <VerbSystem>(); base.Shutdown(); }
public override void Shutdown() { CommandBinds.Unregister <MouseInputSystem>(); }
public override void Shutdown() { //WARN: Tightly couples this system with InputSystem, and assumes InputSystem exists and is initialized CommandBinds.Unregister <EyeUpdateSystem>(); base.Shutdown(); }
public override void Shutdown() { CommandBinds.Unregister <InteractionSystem>(); base.Shutdown(); }
public override void Shutdown() { base.Shutdown(); CommandBinds.Unregister <DecalPlacementSystem>(); }
public override void Shutdown() { CommandBinds.Unregister <CharacterInterfaceSystem>(); base.Shutdown(); }
public override void Shutdown() { CommandBinds.Unregister <CombatModeSystem>(); base.Shutdown(); }