public CombinedTargetPickerTest() { var pickers = new List <ITargetPicker> { _p1.Object, _p2.Object }; _picker = new CombinedTargetPicker(pickers); }
public CombinedTargetPickerTest() { _p1 = new Mock <ITargetPicker>(); _p2 = new Mock <ITargetPicker>(); _p1.Setup(p => p.FilterTargets(It.IsAny <IEnumerable <PotentialTarget> >())).Returns(ReturnedTargetsP1); _p2.Setup(p => p.FilterTargets(It.IsAny <IEnumerable <PotentialTarget> >())).Returns(ReturnedTargetsP2); var pickers = new List <ITargetPicker> { _p1.Object, _p2.Object }; _picker = new CombinedTargetPicker(pickers); }
private void Initialise() { _thisSpaceship = GetComponent <Rigidbody>(); var _detector = new MultiTagTargetDetector() { EnemyTags = EnemyTags }; var torqueApplier = new MultiTorquerTorqueAplier(_thisSpaceship, _torquers, TorqueMultiplier, AngularDragForTorquers); _pilot = new SpaceshipPilot(torqueApplier, _thisSpaceship, _engines, ShootAngle, Fuel) { StartDelay = StartDelay, SlowdownWeighting = SlowdownWeighting, TangentialSpeedWeighting = TangentialSpeedWeighting, LocationAimWeighting = LocationAimWeighting, VectorArrow = VectorArrow, MaxRange = MaxRange, MinRange = MinRange, MaxTangentialSpeed = MaxTangentialVelocity, MinTangentialSpeed = MinTangentialVelocity, RadialSpeedThreshold = RadialSpeedThreshold }; var pickers = new List <ITargetPicker> { new ProximityTargetPicker(_thisSpaceship) { DistanceMultiplier = PickerDistanceMultiplier } }; if (MinimumMass > 0 || PickerMasMultiplier != 0) { pickers.Add(new MassTargetPicker { MinMass = MinimumMass, MassMultiplier = PickerMasMultiplier, OverMinMassBonus = PickerOverMinMassBonus }); } var picker = new CombinedTargetPicker(pickers); _runner = new SpaceshipRunner(_detector, picker, _pilot, this); foreach (var engine in _engines) { engine.tag = tag; } }