Пример #1
0
        public ItemBase(string image, string caption, bool givable = true, bool combinable = true)
        {
            Sprite
            .Create(this)
            .SetRenderStage(RenderStage.PostBloom)
            .SetImage(image);

            Transform
            .Create(this);

            Interaction
            .Create(this)
            .SetGetInteractionsFn(GetInteractions);

            HotspotSprite
            .Create(this)
            .SetCaption(caption);

            if (givable)
            {
                Givable
                .Create(this);
            }

            if (combinable)
            {
                Combinable
                .Create(this);
            }
        }
Пример #2
0
        public DrillingMachine()
        {
            Interaction
            .Create(this)
            .SetPosition(408, 261)
            .SetDirection(Directions8.Up)
            .SetGetInteractionsFn(GetInteractions);

            HotspotRectangle
            .Create(this)
            .SetCaption(Basement_Res.drilling_machine)
            .AddRectangle(411, 154, 21, 22);

            Transform
            .Create(this)
            .SetPosition(426, 152)
            .SetZ(Workbench.Z + 1);

            Sprite
            .Create(this)
            .SetImage(content.rooms.basement.drillholesaw)
            .SetVisible(false);

            Combinable
            .Create(this);

            Enabled = false;
        }
Пример #3
0
        public DrillingMachineCable()
        {
            Interaction
            .Create(this)
            .SetPosition(408, 261)
            .SetDirection(Directions8.Up)
            .SetGetInteractionsFn(GetInteractions);

            HotspotRectangle
            .Create(this)
            .SetCaption(Basement_Res.cable)
            .AddRectangle(387, 224, 28, 13);

            Transform
            .Create(this)
            .SetPosition(234, 203)
            .SetZ(-1.5f);

            Sprite
            .Create(this)
            .SetImage(content.rooms.basement.cable)
            .SetVisible(false);

            Combinable
            .Create(this);

            Enabled = false;
        }