void OnTriggerExit2D(Collider2D otherCollider) { if (otherCollider.gameObject.tag == "Enemy") { enemy = null; } }
void OnTriggerEnter2D(Collider2D otherCollider) { if (otherCollider.gameObject.tag == "Enemy") { enemy = otherCollider.gameObject.GetComponent <CombatantComponent>(); } }
protected override void Awake() { base.Awake(); m_combatant = GetComponentInChildren <CombatantComponent>() ?? GetComponentInParent <CombatantComponent>(); GetPowerLevel = GetCombatantLevel; lastRumor = null; lastOtherFactionMember = null; lastAura = null; }
private void Hit(GameObject target, Combatant targetCombatant) { //PlayerStat ownerStat = this.owner.GetComponent<PlayerStat>(); //PlayerStat targetStat = target.GetComponent<PlayerStat>(); GenerateDamageText targetText = target.GetComponent <GenerateDamageText>(); CombatantComponent combatantComponent = gameObject.GetComponent <CombatantComponent>(); Combatant combatant = combatantComponent.combatant; targetText.ReceiveDamage(combatant.Status[4].GetValue()); }
public void ReceiveDamage(int damage) { CombatantComponent combatantComponent = gameObject.GetComponent <CombatantComponent>(); Combatant unit = combatantComponent.combatant; currentHealth = unit.Status[1].GetValue(); currentHealth -= damage; unit.Status[1].InitValue(currentHealth); GameObject canvas = GameObject.Find("Canvas"); damageTextObject = Instantiate(this.damageText) as GameObject; damageTextObject.transform.SetParent(canvas.transform, false); damageTextObject.GetComponent <Text>().text = "" + damage; damageTextObject.transform.position = new Vector3(transform.position.x + damageTextOffset, transform.position.y + 1.0f, transform.position.z); if (currentHealth <= 0) { if (BattleManager.instance.isFirstTurn == true) { if (this.gameObject.tag == "Enemy") { BattleManager.instance.enemyList.Remove(unit); Destroy(this.gameObject); } else { this.gameObject.tag = "DeadUnit"; } } if (BattleManager.instance.isFirstTurn == false) { if (this.gameObject.tag == "Enemy") { BattleManager.instance.enemyList.Remove(unit); BattleManager.instance.isEnemyDead[BattleManager.instance.enemySelectedPositionIndex] = true; Destroy(this.gameObject); } else { this.gameObject.tag = "DeadUnit"; } } } }
void Start() { combatant = GetComponent <CombatantComponent>(); }