public static int get_m_totalHpPercent(IntPtr l)
    {
        int result;

        try
        {
            CombatUIController.HPState hpstate = (CombatUIController.HPState)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, hpstate.m_totalHpPercent);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            CombatUIController.HPState o = new CombatUIController.HPState();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_combatCharUIController(IntPtr l)
    {
        int result;

        try
        {
            CombatUIController.HPState hpstate = (CombatUIController.HPState)LuaObject.checkSelf(l);
            CombatCharUIController     combatCharUIController;
            LuaObject.checkType <CombatCharUIController>(l, 2, out combatCharUIController);
            hpstate.m_combatCharUIController = combatCharUIController;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_isCritical(IntPtr l)
    {
        int result;

        try
        {
            CombatUIController.HPState hpstate = (CombatUIController.HPState)LuaObject.checkSelf(l);
            bool isCritical;
            LuaObject.checkType(l, 2, out isCritical);
            hpstate.m_isCritical = isCritical;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_soldierDamages(IntPtr l)
    {
        int result;

        try
        {
            CombatUIController.HPState       hpstate = (CombatUIController.HPState)LuaObject.checkSelf(l);
            List <CombatUIController.Damage> soldierDamages;
            LuaObject.checkType <List <CombatUIController.Damage> >(l, 2, out soldierDamages);
            hpstate.m_soldierDamages = soldierDamages;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }