public void HumanAttack() { needToTalk = true; typeTalk = CombatTalk.HumanAttack; /* * if (iteration == 2) * { * if (nbAttack == 0) * { * customTalk.NewTalkScripted(ScriptText, 17, 17); * } * else if (nbAttack == 2) * { * customTalk.NewTalkScripted(ScriptText, 23, 23); * } * else if (nbAttack == 3) * { * customTalk.NewTalkScripted(ScriptText, 24, 24); * } * * nbAttack++; * } */ }
public void EnterCombat() { needToTalk = true; typeTalk = CombatTalk.EnterCombat; currentTurn = null; index = 0; roundIt = 0; if (iteration == 0) { customTalk.NewTalkScripted(ScriptText, 2, 2); } if (iteration == 1) { customTalk.NewTalkScripted(ScriptText, 15, 15); } else { } iteration++; GameObject g = GameObject.FindGameObjectWithTag("CombatManager"); if (g != null && g.GetComponent <CombatManager>().talkManager != null) { TalkManager sm = g.GetComponent <CombatManager>().talkManager; monsters = sm.customTalk; combatManager = g.GetComponent <CombatManager>(); } }
public void MonsterFailFear() { secondNeedToTalk = true; secondTypeTalk = CombatTalk.MonsterFailFear; /* * monsters.NewTalkScripted(ScriptText, 22,22); */ }
public void EndCombat() { needToTalk = true; typeTalk = CombatTalk.EndCombat; /* * if (iteration == 1) * customTalk.NewTalkScripted(ScriptText, 12, 12); * if (iteration == 2) * customTalk.NewTalkScripted(ScriptText, 26, 26); */ }
public void Talk() { needToTalk = true; typeTalk = CombatTalk.Talk; /* * if (iteration == 1) * { * * if(roundIt == 0) * { * monsters.NewTalkScripted(ScriptText, 4, 4); * } * else if (roundIt == 1) * { * monsters.NewTalkScripted(ScriptText, 5, 5); * } * else if (roundIt == 2) * { * monsters.NewTalkScripted(ScriptText, 6, 6); * } * else if (roundIt == 3) * { * monsters.NewTalkScripted(ScriptText, 7, 7); * } * else if (roundIt == 4) * { * monsters.NewTalkScripted(ScriptText, 8, 8); * } * * roundIt++; * } * if (iteration == 2) * { * if (roundIt == 0) * { * monsters.NewTalkScripted(ScriptText, 18, 18); * } * else if (roundIt == 1) * { * monsters.NewTalkScripted(ScriptText, 19, 19); * } * else if (roundIt == 2) * { * monsters.NewTalkScripted(ScriptText, 21, 21); * } * * roundIt++; * } */ }