public async Task ForceSkip(SocketGuildUser target) { ContextIds idList = new ContextIds(Context); var user = UserHandler.GetUser(idList.UserId); var targetUser = UserHandler.GetUser(target.Id); //Tests each case to make sure all circumstances for the execution of this command are valid (character exists, in correct location) try { await UserHandler.OtherUserHasNoCards(idList, user, targetUser); await UserHandler.OtherUserNotInCombat(idList, targetUser); } catch (InvalidUserStateException) { return; } var combat = CombatHandler.GetInstance(targetUser.CombatID); foreach (BasicCard card in targetUser.ActiveCards) { if (card.IsTurn) { await CombatHandler.SkipTurn(combat, card); await MessageHandler.SendMessage(combat.Location, $"{card.Signature}'s turn was force-skipped by a Celestial!"); } } }
public async Task NewTeam(SocketGuildUser target) { ContextIds idList = new ContextIds(Context); var user = UserHandler.GetUser(Context.User.Id); var targ = UserHandler.GetUser(target.Id); //Tests each case to make sure all circumstances for the execution of this command are valid (character exists, in correct location) try { await UserHandler.UserHasNoCards(idList, user); await UserHandler.UserInCombat(idList); await UserHandler.OtherUserNotInCombat(idList, targ); } catch (InvalidUserStateException) { return; } var combat = CombatHandler.GetInstance(targ.CombatID); if (combat.IsDuel) { await combat.AddPlayerToCombat(user, combat.CreateNewTeam()); await MessageHandler.SendMessage(idList, $"{user.Mention} has joined combat and created Team {user.TeamNum}!"); } }
public Server() { wait = new AutoResetEvent(false); Current = this; Random = new Random(); // Create services ConnectionListener = new ConnectionListener(Port); ConnectionMonitor = new ConnectionMonitor(); SessionMonitor = new SessionMonitor(); Database = new Database(DataDir); CommandLookup = new DynamicCommandLookup(); Areas = Database.GetAll <Area>(); CombatSkills = Database.GetAll <CombatSkill>(); RepopHandler = new RepopHandler(TickTime); CombatHandler = new CombatHandler(CombatTickRate); RegenHandler = new RegenHandler(RegenTime); AgeHandler = new AgeHandler(AgeTime); OpenTrades = new Dictionary <Session, string>(); // Setup services ConnectionListener.ConnectionHandler = new StartupConnectionHandler(ConnectionMonitor, SessionMonitor); Console.WriteLine("listening on port {0}...", Port); }
public override void OnStartServer() { CombatHandler handler = GameObject.Find("CombatHandler").GetComponent <CombatHandler>(); handler.StartCoroutine(handler.Timer(3)); base.OnStartServer(); }
void initRope() { CombatHandler ch = _weapon.GetOwner(); PlayerCombatHandler mpch = (PlayerCombatHandler)ch; if (mpch.RopeSlotStart == null) { GameObject go = PhotonNetwork.Instantiate("Rope_05", ch.transform.position, Quaternion.identity, 0); _rh = go.GetComponent <RopeHandler> (); ch.MyRope = _rh; _rh.Owner = ch; _rh.StartTarget = mpch.transform; // _rh.StartAttachPoint = mpch.RopeTiePoint; _rh.SetAttachPoint(RopeHandler.ATTACH_SIDE.START, RopeHandler.ATTACH_TYPE.CHARACTER, mpch.GetComponent <PhotonView> ().viewID); _rh.EndTarget = transform; // _rh.EndAttachPoint = transform; _rh.SetAttachPoint(RopeHandler.ATTACH_SIDE.END, RopeHandler.ATTACH_TYPE.OTHER, GetComponent <PhotonView> ().viewID); mpch.RopeSlotStart = _rh; } else { _rh = mpch.RopeSlotStart; _rh.StartTarget = transform; // _rh.StartAttachPoint = transform; _rh.SetAttachPoint(RopeHandler.ATTACH_SIDE.START, RopeHandler.ATTACH_TYPE.OTHER, GetComponent <PhotonView> ().viewID); mpch.RopeSlotStart = null; _rh.IsSetup = false; } }
public override void SetCombatHandler(CombatHandler ch) { base.SetCombatHandler(ch); _rigidBody = ch.GetComponent <Rigidbody> (); _rigidBody.maxAngularVelocity = 15f; }
private void ProcessEngagement(EnemyEntity enemyEntity) { var engagedHeroData = _leadingEntity.EntityData; var enemyData = enemyEntity.EntityData; CombatHandler.AttackTarget(engagedHeroData, enemyData); if (enemyData.HealthPoint > 0) { CombatHandler.AttackTarget(enemyData, engagedHeroData); if (engagedHeroData.HealthPoint <= 0) { RemoveCurrentHero(); if (_heroInCaravans.Count <= 0) { TriggerGameOver(); PauseCaravan(); } } } else { Signaler.Instance.Broadcast(this, new EnemyKilled { HeroesInCaravan = _heroInCaravans }); _levelGrid.RemoveEnemyFromPosition(_currentPositionOnGrid); _enemySpawner.RemoveEnemyEntityFromGridPos(_currentPositionOnGrid); Destroy(enemyEntity.gameObject); _moveTimerMax -= _increaseSpeedStep; _moveTimerMax = Mathf.Clamp(_moveTimerMax, _minimumTimerMax, float.MaxValue); } }
public void spawnWave(SpawnDataOrder data) { if (!this.isActiveAndEnabled) { return; } for (int i = 0; i < data.number; i++) { var spawnPosition = new Vector3( Random.Range(-randomRange, randomRange), Random.Range(-randomRange, randomRange), 0.0f); GameObject grunt = (GameObject)Instantiate(data.unitPrefab, this.transform.position + spawnPosition, Quaternion.identity); CombatHandler gruntObj = grunt.GetComponent <CombatHandler>(); gruntObj.team = this.team; grunt.name = "Grunt " + this.team; WaypointMover gruntWaypoint = grunt.GetComponent <WaypointMover>(); gruntWaypoint.path = path; gruntWaypoint.offset = spawnPosition; // NetworkServer.Spawn(grunt); } }
void Awake() { instance = this; deathScreen.gameObject.SetActive(false); List <Transform> walls = generateMapBounds(); HumanTankController = Instantiate(humanTankContPrefab, tankRoot, false); HumanTankController.Init( new Vector3(300, -800, 0), 0, PlayerManager.Instance.TankSchematic); Dictionary <string, object> data = DataPasser.Instance.RetrieveData(); TankSchematic enemyTankSchem = ((EnemyInfo)data["Opponent"]).TankSchem; AITankController = Instantiate(aiTankContPrefab, tankRoot, false); AITankController.Init( new Vector3(300, 800, 0), 180f, enemyTankSchem, HumanTankController.SelfTank, walls); MainCamera.GetComponent <ObjectFollower>().SetObjToFollow(HumanTankController.SelfTank.gameObject); DisableMovement = false; }
public async Task Attack() { var user = UserHandler.GetUser(Context.User.Id); ContextIds idList = new ContextIds(Context); //Tests each case to make sure all circumstances for the execution of this command are valid (character exists, in correct location) try { await UserHandler.CharacterExists(idList); await UserHandler.ValidCharacterLocation(idList); } catch (InvalidCharacterStateException) { return; } if (user.Char.Combat == null) { await MessageHandler.SendMessage(idList, $"{user.Mention} aren't in combat right now!"); } else { await CombatHandler.Attack(user.Char.Combat); } }
public CombatHandlerTests() { combatHandler = new CombatHandler(makeTestParty("playerParty"), makeTestParty("cpuParty"), "username"); cpuparty = combatHandler.CpuParty; playerparty = combatHandler.PlayerParty; }
public async Task ForceHeal(SocketGuildUser target) { ContextIds idList = new ContextIds(Context); var user = UserHandler.GetUser(idList.UserId); var targetUser = UserHandler.GetUser(target.Id); //Tests each case to make sure all circumstances for the execution of this command are valid (character exists, in correct location) try { await UserHandler.OtherUserHasNoCards(idList, user, targetUser); } catch (InvalidUserStateException) { return; } var combat = CombatHandler.GetInstance(targetUser.CombatID); foreach (BasicCard card in targetUser.ActiveCards) { if (card.IsTurn) { card.CurrentHP = card.TotalHP; card.Dead = false; } } }
public void StartFighting(World world) { var playerPos = world.Get <PlayerPosition>(); var monsters = world.Get <MonsterMoveController[]>(); MonsterStats monster = null; foreach (var monsterMove in monsters) { if (playerPos.NumberOfArrayPlayerIsIn == monsterMove.MonsterPosition.NumberOfArrayMonsterIsIn) { monster = monsterMove.MonsterStats; break; } } if (monster == null) { MoveMessages message = new MoveMessages(world); message.NoMonsterToFightMessage(); world.WrongDirectionCount++; } else { PlayerStats player = world.Get <PlayerStats>(); player.InCombat = true; monster.InCombat = true; CombatHandler handler = world.Get <CombatHandler>(); handler.ExchangeBlowsTillDeath(monster, player); } }
public override void DoWork() { GrindingEngine.Navigator.Stop(); CombatHandler.StartCombat(_unit); GrindingEngine.UpdateStats(0, 1, 0); GrindingEngine.Navigation.UseNextNearestWaypoint(); }
virtual protected void Start() { _pv = PhotonView.Get(this); _ais = GetComponent <AIScanner> (); _aimh = GetComponent <AIMovementHandler> (); _aish = GetComponent <AIStatusHandler> (); _ch = GetComponent <CombatHandler> (); }
public async Task DataWipe() { ContextIds idList = new ContextIds(Context); await MessageHandler.SendMessage(idList, "User and combat data cleared. Reboot bot to take effect."); CombatHandler.ClearCombatData(idList); UserHandler.ClearUserData(); }
public IActionResult Combat(int level) { CombatHandler combatHandler = createNewCombatHandler(level); string json = JsonHandler.ToJson(combatHandler); HttpContext.Session.SetString("combatHandler0", json); return(View(combatHandler)); }
// Use this for initialization void Start() { PhotonView pv = PhotonView.Get(this); _combatHandler = GetComponent <CombatHandler> (); Invoke("initialOrder", 0.1f); }
// Use this for initializationv protected override void Start() { base.Start(); //continuesly update and search for target InvokeRepeating("updateTarget", 0.5f, 1.0f); _osh = GetComponent <ObjectStatusHandler> (); _ch = GetComponent <CombatHandler> (); }
void Start() { parent = this.gameObject.transform.parent; combatHandler = this.GetComponentInParent <CombatHandler>(); combatHandler.turretHandler = this; combatHandler.targetChanged += targetChanged; animator = this.GetComponent <Animator>(); }
private void Awake() { instance = this; StartCoroutine(HandleSearch()); StartCoroutine(ApproachTargets()); StartCoroutine(HandleAttacking()); }
//private int speed = 10; //private bool up, down, left, right; //private CombatHandler combatHandler; // Use this for initialization new void Start() { base.Start(); combatHandler = GameObject.Find("GameRules") .GetComponent <CombatHandler>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); localScale = transform.localScale; }
public override void SetCombatHandler(CombatHandler ch) { base.SetCombatHandler(ch); if (ch.GetRopeCount() > 0) { SetStatus(ABILITY_STATUS.AVAILABLE); } }
// Use this for initialization new void Start() { base.Start(); anim = GetComponent <Animator>(); player = GameObject.Find("Player"); combatHandler = GameObject.Find("GameRules").GetComponent <CombatHandler>(); combatHandler.AddEnemy(this); localScale = transform.localScale; }
void Start() { _ch = GetComponent <CombatHandler> (); _aimh = GetComponent <AIMovementHandler> (); _csh = GetComponent <CharacterStatusHandler> (); //dev // InvokeRepeating ("Scan", 1f, _scanInterval); }
// public HangHandler HangHandler; protected override void Start() { base.Start(); // if (HangHandler) // HangHandler = HangHandler; //default is walk for players _hsc.Walk(); _photonView = PhotonView.Get(this); if (_photonView.isMine || _dev) { // get the transform of the main camera if (Camera.main != null) { _Cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } _isTurnAllowed = true; _isMovmentAllowed = true; _isSprintAllowed = true; } IsFlying = false; IsSprinting = false; IsAiming = false; IsOverheadAiming = false; _inputJump = false; _inputCrouch = false; _ch = GetComponent <CombatHandler> (); //dev //Disable apex behavior while player is in control //Enable when AI takes over SteerableUnitComponent suc = GetComponent <SteerableUnitComponent> (); if (suc != null) { suc.enabled = false; } else { Debug.LogWarning("WARNING : Steerable Unit Component not found"); } // _rigidbody.useGravity = true; toggleWalkRun(); }
public void SendAttack(CombatHandler enemyHandler) { if (readyToAttack) { comboCounter++; OnHitTarget?.Invoke(); enemyHandler.ReceiveAttack(combatInfo, transform.position.x); readyToAttack = false; } }
private void StopnAttackTargetDummyClick(object sender, EventArgs e) { if (_killDummy != null && _killDummy.IsAlive) { CombatHandler.Stop(); _killDummy.Abort(); _killDummy = null; } BtnAttackTargetDummy.Enabled = true; }
public void EndCombatEncounter() { if (_combatHandler) { _combatHandler.EndCombatEncounter(); _combatHandler = null; _playerInCombat = false; EndEncounter(); } }
private void Start() { combatant = GetComponent <CombatHandler>(); playerTarget = GameObject.FindWithTag("Player"); healthManager = GetComponent <HealthManager>(); mover = GetComponent <MovementHandler>(); pather = GetComponent <PatrolPath>(); guardingPosition = transform.position; }
public void InitialCombatHandler() { Combat=new CombatHandler(); }
private void Start() { if (EditorApplication.currentScene.Contains("Tutorial")) { Debug.Log("tutorial"); _tutorial = true; } _skillContainer = GetComponent<ServerSkillContainer>(); _combatHandler = new CombatHandler(networkView); }