public static void Postfix(CombatHUDPhaseDisplay __instance, bool isPlayer, Hostility hostility)
        {
            //SkillBasedInit.Logger.LogIfDebug($"CombatHUDPhaseDisplay:IndicateCurrentPhase:post - init");
            __instance.FlagOutline.color = Color.white;
            __instance.NumText.color     = Color.white;

            Color color = Mod.Config.FriendlyUnactivated;

            if (hostility == Hostility.ENEMY)
            {
                color = Mod.Config.EnemyUnactivated;
            }
            else
            {
                if (!isPlayer)
                {
                    switch (hostility)
                    {
                    case Hostility.FRIENDLY:
                        color = Mod.Config.AlliedUnactivated;
                        break;

                    case Hostility.NEUTRAL:
                        color = Mod.Config.NeutralUnactivated;
                        break;
                    }
                }
            }
            __instance.FlagFillImage.color = color;
        }
        public static void Postfix(CombatHUDPhaseDisplay __instance)
        {
            //SkillBasedInit.Logger.LogIfDebug($"CombatHUDPhaseDisplay:IndicateFuturePhase:post - init");

            __instance.FlagOutline.color = Color.white;
            __instance.NumText.color     = Color.white;

            Hostility hostility = __instance.Combat.HostilityMatrix.GetHostility(__instance.DisplayedActor.team, __instance.Combat.LocalPlayerTeam);
            bool      isPlayer  = __instance.DisplayedActor.team == __instance.Combat.LocalPlayerTeam;

            Color color = Mod.Config.FriendlyUnactivated;

            if (hostility == Hostility.ENEMY)
            {
                color = Mod.Config.EnemyUnactivated;
            }
            else
            {
                if (!isPlayer)
                {
                    switch (hostility)
                    {
                    case Hostility.FRIENDLY:
                        color = Mod.Config.AlliedUnactivated;
                        break;

                    case Hostility.NEUTRAL:
                        color = Mod.Config.NeutralUnactivated;
                        break;
                    }
                }
            }
            __instance.FlagFillImage.color = color;
        }
 public static void Postfix(CombatHUDPhaseDisplay __instance, ref TextMeshProUGUI ___NumText)
 {
     //SkillBasedInit.Logger.Log($"CombatHUDPhaseDisplay:RefreshInfo:post - Init");
     ___NumText.enableWordWrapping = false;
     ___NumText.fontSize           = 18;
 }