void Start() { lr.startWidth = 0.05f; lr.endWidth = 0.05f; playerAgent = GameManagerScript.ins.player.GetComponent <PolyNav.PolyNavAgent>(); log = GetComponent <CombatHUDLog>(); attackLog = GetComponent <CombatHUDAttack>(); }
// Use this for initialization void Start() { combatHUDLog = GetComponent <CombatHUDLog>(); combatMovePosition = GetComponent <PlayerDrawCombatMovePosition>(); }