Пример #1
0
 //Initialize
 void Start()
 {
     _turnManager = GameObject.Find("_combatMan").GetComponent <TurnManager>();
     _generator   = GameObject.Find("_combatMan").GetComponent <CombatGenerator>();
     _player      = GameObject.Find("Player").GetComponent <PlayerTurn>();
     _target      = GameObject.Find("Player").GetComponent <Transform>();
     _midPoint    = GameObject.Find("MidPoint");
     _originPos   = transform.position;
 }
Пример #2
0
 void Start()
 {
     //Initialize the scripts
     _player     = GameObject.Find("Player").GetComponent <PlayerTurn>();
     _generator  = gameObject.GetComponent <CombatGenerator>();
     _combatOver = GameObject.Find("EndCanvas").GetComponent <CombatOver>();
     //Initialize the _enemy script by picking one from the _generator script
     for (int i = 1; i < _generator._sortedInit.Count; i++)
     {
         if (_generator._sortedInit[i]._charName != "Player")
         {
             _enemy = _generator._sortedInit[i]._go.GetComponent <EnemyScript>();
         }
     }
     //Begin the turn
     ActivateGO();
 }