public override void PlayCard(Player player, Enemy enemy)
    {
        CombatController _cc = GameObject.Find("CombatUtils").GetComponent <CombatController>();

        if (player.Memory >= MemoryCost)
        {
            _cc.BuffSelectedPlayer(new Buff(name: _AttackModifier.ToString("#.##") + "x Damage", attackModifier: _AttackModifier));
            _cc.ChangeMemory(-MemoryCost);
        }
    }