public void DoThings() { try { if (CombatClass != null) { if (AmeisenDataHolder.IsAllowedToAttack) { CombatClass.HandleAttacking(); } if (AmeisenDataHolder.IsAllowedToTank) { CombatClass.HandleTanking(); } if (AmeisenDataHolder.IsAllowedToHeal) { CombatClass.HandleHealing(); } } } catch { } }