Пример #1
0
 public override void Attack(GameUnit targetUnit)
 {
     if (CanDoSpecialAbility())
     {
         if (SpecialCombatAbility.HasUnit)
         {
             CombatAbilityUnit abilityUnit = Instantiate(SpecialCombatAbility.AbilityPrefab);
             abilityUnit.Begin(behaviourOwner);
             //abilityUnit.BeginWithMovement(behaviourOwner.AttackSource.transform.position, targetUnit.HitTarget.position, behaviourOwner);
         }
         RestartSpecialAbilityCooldown();
     }
     else
     {
         if (!BasicCombatAbility.HasUnit)
         {
             targetUnit.Hit(BasicCombatAbility.Stats.CurrentStatsLevel.Damage);
         }
         else
         {
             CombatAbilityUnit abilityUnit = Instantiate(BasicCombatAbility.AbilityPrefab);
             abilityUnit.BeginWithMovement(behaviourOwner.AttackSource.transform.position, targetUnit.HitTarget.position, behaviourOwner);
         }
     }
 }