void MakeItASingleton() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public void ChooseTarget() { if (choosedSkill.getTargets() != Skill.Targets.Location) { EventManager.OnPlayerChoosedTarget += ReadyTarget; } else { EventManager.OnPlayerChoosedLocation += MoveTo; } // EventManager.ShowTargetsOf (character,choosedSkill); CombHUDManager.getInstance().ShowTargetsOf(choosedSkill); }
void Awake() { heroSide.Capacity = 4; enemySide.Capacity = 4; cHUDManager = FindObjectOfType <CombHUDManager> (); }
public void ChooseSkill() { EventManager.OnPlayerChoosedSkill += ReadySkill; // EventManager.ShowSkillsOf (character); CombHUDManager.getInstance().ShowSkillBtnsOf(character); }