public override void write() { this.writeH((short)298); this.writeD(this._erro); if (this._erro != 0U) { return; } this.writeD(this.player._rank); this.writeD(ComDiv.GetPlayerStatus(this.player._status, this.player._isOnline)); this.writeS(ClanManager.getClan(this.player.clanId)._name, 17); this.writeD(this.player._statistic.fights); this.writeD(this.player._statistic.fights_win); this.writeD(this.player._statistic.fights_lost); this.writeD(this.player._statistic.fights_draw); this.writeD(this.player._statistic.kills_count); this.writeD(this.player._statistic.headshots_count); this.writeD(this.player._statistic.deaths_count); this.writeD(this.player._statistic.totalfights_count); this.writeD(this.player._statistic.totalkills_count); this.writeD(this.player._statistic.escapes); this.writeD(this.player._statistic.fights); this.writeD(this.player._statistic.fights_win); this.writeD(this.player._statistic.fights_lost); this.writeD(this.player._statistic.fights_draw); this.writeD(this.player._statistic.kills_count); this.writeD(this.player._statistic.headshots_count); this.writeD(this.player._statistic.deaths_count); this.writeD(this.player._statistic.totalfights_count); this.writeD(this.player._statistic.totalkills_count); this.writeD(this.player._statistic.escapes); this.writeD(this.player._equip._primary); this.writeD(this.player._equip._secondary); this.writeD(this.player._equip._melee); this.writeD(this.player._equip._grenade); this.writeD(this.player._equip._special); this.writeD(this.player._equip._red); this.writeD(this.player._equip._blue); this.writeD(this.player._equip._helmet); this.writeD(this.player._equip._beret); this.writeD(this.player._equip._dino); this.writeH((short)0); this.writeC((byte)0); }
public override void write() { writeH(298); writeD(_erro); if (_erro == 0) { writeD(player._rank); writeD(ComDiv.GetPlayerStatus(player._status, player._isOnline)); writeS(ClanManager.getClan(player.clanId)._name, 17); writeD(player._statistic.fights); writeD(player._statistic.fights_win); writeD(player._statistic.fights_lost); writeD(player._statistic.fights_draw); writeD(player._statistic.kills_count); writeD(player._statistic.headshots_count); writeD(player._statistic.deaths_count); writeD(player._statistic.totalfights_count); writeD(player._statistic.totalkills_count); writeD(player._statistic.escapes); writeD(player._statistic.fights); writeD(player._statistic.fights_win); writeD(player._statistic.fights_lost); writeD(player._statistic.fights_draw); writeD(player._statistic.kills_count); writeD(player._statistic.headshots_count); writeD(player._statistic.deaths_count); writeD(player._statistic.totalfights_count); writeD(player._statistic.totalkills_count); writeD(player._statistic.escapes); writeD(player._equip._primary); writeD(player._equip._secondary); writeD(player._equip._melee); writeD(player._equip._grenade); writeD(player._equip._special); writeD(player._equip._red); writeD(player._equip._blue); writeD(player._equip._helmet); writeD(player._equip._beret); writeD(player._equip._dino); writeH(0); writeC(0); } }