/* Internal methods */ private void renderTexture(ColourUtility.RGBColour[,] rgbPixelMap) { int width = rgbPixelMap.GetLength (0); int height = rgbPixelMap.GetLength (1); Texture2D texture = new Texture2D (width, height); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { ColourUtility.RGBColour pixelColour = rgbPixelMap[x, y]; texture.SetPixel(x, y, new Color(pixelColour.red, pixelColour.green, pixelColour.blue, 1)); } } Rect backgroundSize = backgroundImage.pixelInset; backgroundSize.width = width; backgroundSize.height = height; backgroundImage.pixelInset = backgroundSize; //apply the texture to the background texture.Apply(); backgroundImage.texture = texture; }