/// <summary> /// Initializes a new instance of the <see cref="Game"/> class. /// </summary> /// <param name="conns">The conns.</param> internal Game(int conns) { Console.WriteLine(); Console.WriteLine(@" ╔═╗╔╗╔╗──── ╔═╗╔═╗ ", @""); Console.WriteLine(@" ║╔╝╠╣║╚╗╔╦╗ ║╬║║╬║ ", @""); Console.WriteLine(@" ║╚╗║║║╔╣║║║ ║╗╣║╔╝", @""); Console.WriteLine(@" ╚═╝╚╝╚═╝╠╗║ ╚╩╝╚╝─ ", @""); Console.WriteLine(@" ────────╚═╝ ────── ", @""); Console.WriteLine(); Out.WriteLine(@"Mereos Developer", @"", ConsoleColor.Red); Out.WriteLine(@"Emulador desenvolvido para CityRP.", @"", ConsoleColor.Red); Console.WriteLine(); Out.WriteLine(@"CityRP Emulador está inicializando...", @"", ConsoleColor.Green); Console.WriteLine(); _clientManager = new GameClientManager(); using (var queryReactor = Plus.GetDatabaseManager().GetQueryReactor()) { AbstractBar bar = new AnimatedBar(); const int wait = 15, end = 5; uint itemsLoaded; uint navigatorLoaded; uint roomModelLoaded; uint achievementLoaded; uint pollLoaded; Progress(bar, wait, end, "Loading Bans..."); _banManager = new ModerationBanManager(); _banManager.Init(); Progress(bar, wait, end, "Loading Roles..."); _roleManager = new RoleManager(); _roleManager.LoadRights(queryReactor); Progress(bar, wait, end, "Loading Items..."); _itemManager = new ItemManager(); _itemManager.LoadItems(queryReactor, out itemsLoaded); Progress(bar, wait, end, "Loading Catalog..."); _catalog = new Catalog(); Progress(bar, wait, end, "Loading Clothing..."); _clothingManager = new ClothingManager(); _clothingManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Crafting..."); _craftingManager = new CraftingManager(); _craftingManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Rooms..."); _roomManager = new RoomManager(); _roomManager.LoadModels(queryReactor, out roomModelLoaded); Progress(bar, wait, end, "Loading Navigator..."); _navigator = new Navigator(); _navigator.Initialize(queryReactor, out navigatorLoaded); Progress(bar, wait, end, "Loading Groups..."); _groupManager = new GroupManager(); _groupManager.InitGroups(); _globalInventory = new InventoryGlobal(); Progress(bar, wait, end, "Loading HotelView..."); _hotelView = new HotelView(); Progress(bar, wait, end, "Loading ModerationTool..."); _moderationTool = new ModerationTool(); _moderationTool.LoadMessagePresets(queryReactor); _moderationTool.LoadPendingTickets(queryReactor); Progress(bar, wait, end, "Loading Bots..."); _botManager = new BotManager(); Progress(bar, wait, end, "Loading Quests..."); _questManager = new QuestManager(); _questManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Events..."); _events = new RoomEvents(); Progress(bar, wait, end, "Loading Ranks..."); _roomRankConfig = new RoomRankConfig(); _roomRankConfig.Initialize(); Progress(bar, wait, end, "Loading Talents..."); _talentManager = new TalentManager(); _talentManager.Initialize(queryReactor); Progress(bar, wait, end, "Loading Pinata..."); _pinataHandler = new PinataHandler(); _pinataHandler.Initialize(queryReactor); Progress(bar, wait, end, "Loading Crackable Eggs..."); _crackableEggHandler = new CrackableEggHandler(); _crackableEggHandler.Initialize(queryReactor); Progress(bar, wait, end, "Loading Polls..."); _pollManager = new PollManager(); _pollManager.Init(queryReactor, out pollLoaded); Progress(bar, wait, end, "Loading Achievements..."); _achievementManager = new AchievementManager(queryReactor, out achievementLoaded); Progress(bar, wait, end, "Loading StaticMessages ..."); StaticMessagesManager.Load(); Progress(bar, wait, end, "Loading Guides ..."); _guideManager = new GuideManager(); #region Roleplay Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> Lista de procurados gerada!"); Console.WriteLine(" -> READY!"); RoleplayManager.GenerateWantedList(); JobManager.init(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + JobManager.JobData.Count + " Trabalhos carregados"); Console.WriteLine(" -> READY!"); GetGroupManager().InitGroups(); GangManager.init(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + GangManager.GangData.Count + " Gangues carregadas"); Console.WriteLine(" -> READY!"); WeaponManager.init(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> " + WeaponManager.WeaponsData.Count + " Armas carregadas"); Console.WriteLine(" -> READY!"); ColourManager.Initialize(); MafiaWars = new MafiaWarManager(); Console.Write("[" + DateTime.Now.ToString("HH:mm:ss") + "] >> Mini Games iniciados!"); Console.WriteLine(" -> READY!"); RoleplayManager.init(); #endregion Manager.Cache.StartProcess(); using (var dbCleanUp = Plus.GetDatabaseManager().GetQueryReactor()) DatabaseCleanup(dbCleanUp); Console.Write("\r".PadLeft(Console.WindowWidth - Console.CursorLeft - 1)); } }