Пример #1
0
 private static extern IntPtr TextureResourcesManager_CreateRenderTarget([MarshalAs(UnmanagedType.BStr)] string Name, Vector2 Size, Colour.Format Format);
Пример #2
0
 public RenderTarget CreateRenderTarget(string Name, Vector2 Size, Colour.Format Format)
 {
     return(new RenderTarget(TextureResourcesManager_CreateRenderTarget(Name, Size, Format)));
 }