Пример #1
0
        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="source">The name of the module which logs messages using this instance.</param>
        /// <param name="consoleInterceptor">Intercepts access to the console output.</param>
        /// <param name="logFile">The log file to which to write messages.</param>
        /// <param name="colorConfig">The colors to use for text written to the SMAPI console.</param>
        /// <param name="isVerbose">Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</param>
        public Monitor(string source, ConsoleInterceptionManager consoleInterceptor, LogFileManager logFile, ColorSchemeConfig colorConfig, bool isVerbose)
        {
            // validate
            if (string.IsNullOrWhiteSpace(source))
            {
                throw new ArgumentException("The log source cannot be empty.");
            }

            // initialize
            this.Source             = source;
            this.LogFile            = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null.");
            this.ConsoleWriter      = new ColorfulConsoleWriter(Constants.Platform, colorConfig);
            this.ConsoleInterceptor = consoleInterceptor;
            this.IsVerbose          = isVerbose;
        }
Пример #2
0
        /// <summary>Run the install or uninstall script.</summary>
        /// <param name="args">The command line arguments.</param>
        /// <remarks>
        /// Initialization flow:
        ///     1. Collect information (mainly OS and install path) and validate it.
        ///     2. Ask the user whether to install or uninstall.
        ///
        /// Uninstall logic:
        ///     1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
        ///     2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>.
        ///
        /// Install flow:
        ///     1. Run the uninstall flow.
        ///     2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
        ///     3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
        ///     4. Create the 'Mods' directory.
        ///     5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
        ///     6. Move any mods from app data into game's mods directory.
        /// </remarks>
        public void Run(string[] args)
        {
            /*********
            ** Step 1: initial setup
            *********/
            /****
            ** Get basic info & set window title
            ****/
            ModToolkit toolkit = new ModToolkit();
            var        context = new InstallerContext();

            Console.Title = $"SMAPI {context.GetInstallerVersion()} installer on {context.Platform} {context.PlatformName}";
            Console.WriteLine();

            /****
            ** Check if correct installer
            ****/
#if SMAPI_FOR_WINDOWS
            if (context.IsUnix)
            {
                this.PrintError($"This is the installer for Windows. Run the 'install on {context.Platform}.{(context.Platform == Platform.Mac ? "command" : "sh")}' file instead.");
                Console.ReadLine();
                return;
            }
#else
            if (context.IsWindows)
            {
                this.PrintError($"This is the installer for Linux/Mac. Run the 'install on Windows.exe' file instead.");
                Console.ReadLine();
                return;
            }
#endif

            /****
            ** Check Windows dependencies
            ****/
            if (context.IsWindows)
            {
                // .NET Framework 4.5+
                if (!context.HasNetFramework45())
                {
                    this.PrintError(context.CanInstallLatestNetFramework()
                            ? "Please install the latest version of .NET Framework before installing SMAPI."
                            : "Please install .NET Framework 4.5 before installing SMAPI."
                                    );
                    this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details.");
                    Console.ReadLine();
                    return;
                }
                if (!context.HasXna())
                {
                    this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup.");
                    Console.ReadLine();
                    return;
                }
            }

            /****
            ** read command-line arguments
            ****/
            // get action from CLI
            bool installArg   = args.Contains("--install");
            bool uninstallArg = args.Contains("--uninstall");
            if (installArg && uninstallArg)
            {
                this.PrintError("You can't specify both --install and --uninstall command-line flags.");
                Console.ReadLine();
                return;
            }

            // get game path from CLI
            string gamePathArg = null;
            {
                int pathIndex = Array.LastIndexOf(args, "--game-path") + 1;
                if (pathIndex >= 1 && args.Length >= pathIndex)
                {
                    gamePathArg = args[pathIndex];
                }
            }


            /*********
            ** Step 2: choose a theme (can't auto-detect on Linux/Mac)
            *********/
            MonitorColorScheme scheme = MonitorColorScheme.AutoDetect;
            if (context.IsUnix)
            {
                /****
                ** print header
                ****/
                this.PrintPlain("Hi there! I'll help you install or remove SMAPI. Just a few questions first.");
                this.PrintPlain("----------------------------------------------------------------------------");
                Console.WriteLine();

                /****
                ** show theme selector
                ****/
                // get theme writers
                var lightBackgroundWriter = new ColorfulConsoleWriter(context.Platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.LightBackground));
                var darkBackgroundWriter  = new ColorfulConsoleWriter(context.Platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.DarkBackground));

                // print question
                this.PrintPlain("Which text looks more readable?");
                Console.WriteLine();
                Console.Write("   [1] ");
                lightBackgroundWriter.WriteLine("Dark text on light background", ConsoleLogLevel.Info);
                Console.Write("   [2] ");
                darkBackgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info);
                Console.WriteLine();

                // handle choice
                string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" });
                switch (choice)
                {
                case "1":
                    scheme             = MonitorColorScheme.LightBackground;
                    this.ConsoleWriter = lightBackgroundWriter;
                    break;

                case "2":
                    scheme             = MonitorColorScheme.DarkBackground;
                    this.ConsoleWriter = darkBackgroundWriter;
                    break;

                default:
                    throw new InvalidOperationException($"Unexpected action key '{choice}'.");
                }
            }
            Console.Clear();


            /*********
            ** Step 3: find game folder
            *********/
            InstallerPaths paths;
            {
                /****
                ** print header
                ****/
                this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just a few questions first.");
                this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
                this.PrintDebug("----------------------------------------------------------------------------");
                Console.WriteLine();

                /****
                ** collect details
                ****/
                // get game path
                this.PrintInfo("Where is your game folder?");
                DirectoryInfo installDir = this.InteractivelyGetInstallPath(toolkit, context, gamePathArg);
                if (installDir == null)
                {
                    this.PrintError("Failed finding your game path.");
                    Console.ReadLine();
                    return;
                }

                // get folders
                DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath);
                paths = new InstallerPaths(bundleDir, installDir, context.ExecutableName);
            }
            Console.Clear();


            /*********
            ** Step 4: validate assumptions
            *********/
            if (!File.Exists(paths.ExecutablePath))
            {
                this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
                Console.ReadLine();
                return;
            }


            /*********
            ** Step 5: ask what to do
            *********/
            ScriptAction action;
            {
                /****
                ** print header
                ****/
                this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just one question first.");
                this.PrintDebug($"Game path: {paths.GamePath}");
                this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
                this.PrintDebug("----------------------------------------------------------------------------");
                Console.WriteLine();

                /****
                ** ask what to do
                ****/
                if (installArg)
                {
                    action = ScriptAction.Install;
                }
                else if (uninstallArg)
                {
                    action = ScriptAction.Uninstall;
                }
                else
                {
                    this.PrintInfo("What do you want to do?");
                    Console.WriteLine();
                    this.PrintInfo("[1] Install SMAPI.");
                    this.PrintInfo("[2] Uninstall SMAPI.");
                    Console.WriteLine();

                    string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" });
                    switch (choice)
                    {
                    case "1":
                        action = ScriptAction.Install;
                        break;

                    case "2":
                        action = ScriptAction.Uninstall;
                        break;

                    default:
                        throw new InvalidOperationException($"Unexpected action key '{choice}'.");
                    }
                }
            }
            Console.Clear();


            /*********
            ** Step 6: apply
            *********/
            {
                /****
                ** print header
                ****/
                this.PrintInfo($"That's all I need! I'll {action.ToString().ToLower()} SMAPI now.");
                this.PrintDebug($"Game path: {paths.GamePath}");
                this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}");
                this.PrintDebug("----------------------------------------------------------------------------");
                Console.WriteLine();

                /****
                ** Back up user settings
                ****/
                if (File.Exists(paths.ApiUserConfigPath))
                {
                    File.Copy(paths.ApiUserConfigPath, paths.BundleApiUserConfigPath);
                }

                /****
                ** Always uninstall old files
                ****/
                // restore game launcher
                if (context.IsUnix && File.Exists(paths.UnixBackupLauncherPath))
                {
                    this.PrintDebug("Removing SMAPI launcher...");
                    this.InteractivelyDelete(paths.UnixLauncherPath);
                    File.Move(paths.UnixBackupLauncherPath, paths.UnixLauncherPath);
                }

                // remove old files
                string[] removePaths = this.GetUninstallPaths(paths.GameDir, paths.ModsDir)
                                       .Where(path => Directory.Exists(path) || File.Exists(path))
                                       .ToArray();
                if (removePaths.Any())
                {
                    this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
                    foreach (string path in removePaths)
                    {
                        this.InteractivelyDelete(path);
                    }
                }

                // move global save data folder (changed in 3.2)
                {
                    string        dataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
                    DirectoryInfo oldDir   = new DirectoryInfo(Path.Combine(dataPath, "Saves", ".smapi"));
                    DirectoryInfo newDir   = new DirectoryInfo(Path.Combine(dataPath, ".smapi"));

                    if (oldDir.Exists)
                    {
                        if (newDir.Exists)
                        {
                            this.InteractivelyDelete(oldDir.FullName);
                        }
                        else
                        {
                            oldDir.MoveTo(newDir.FullName);
                        }
                    }
                }

                /****
                ** Install new files
                ****/
                if (action == ScriptAction.Install)
                {
                    // copy SMAPI files to game dir
                    this.PrintDebug("Adding SMAPI files...");
                    foreach (FileSystemInfo sourceEntry in paths.BundleDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
                    {
                        this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name));
                        this.RecursiveCopy(sourceEntry, paths.GameDir);
                    }

                    // replace mod launcher (if possible)
                    if (context.IsUnix)
                    {
                        this.PrintDebug("Safely replacing game launcher...");

                        // back up & remove current launcher
                        if (File.Exists(paths.UnixLauncherPath))
                        {
                            if (!File.Exists(paths.UnixBackupLauncherPath))
                            {
                                File.Move(paths.UnixLauncherPath, paths.UnixBackupLauncherPath);
                            }
                            else
                            {
                                this.InteractivelyDelete(paths.UnixLauncherPath);
                            }
                        }

                        // add new launcher
                        File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath);

                        // mark file executable
                        // (MSBuild doesn't keep permission flags for files zipped in a build task.)
                        // (Note: exclude from Windows build because antivirus apps can flag the process start code as suspicious.)
#if !SMAPI_FOR_WINDOWS
                        new Process
                        {
                            StartInfo = new ProcessStartInfo
                            {
                                FileName       = "chmod",
                                Arguments      = $"755 \"{paths.UnixLauncherPath}\"",
                                CreateNoWindow = true
                            }
                        }.Start();
#endif
                    }

                    // create mods directory (if needed)
                    if (!paths.ModsDir.Exists)
                    {
                        this.PrintDebug("Creating mods directory...");
                        paths.ModsDir.Create();
                    }

                    // add or replace bundled mods
                    DirectoryInfo bundledModsDir = new DirectoryInfo(Path.Combine(paths.BundlePath, "Mods"));
                    if (bundledModsDir.Exists && bundledModsDir.EnumerateDirectories().Any())
                    {
                        this.PrintDebug("Adding bundled mods...");

                        ModFolder[] targetMods = toolkit.GetModFolders(paths.ModsPath).ToArray();
                        foreach (ModFolder sourceMod in toolkit.GetModFolders(bundledModsDir.FullName))
                        {
                            // validate source mod
                            if (sourceMod.Manifest == null)
                            {
                                this.PrintWarning($"   ignored invalid bundled mod {sourceMod.DisplayName}: {sourceMod.ManifestParseError}");
                                continue;
                            }
                            if (!this.BundledModIDs.Contains(sourceMod.Manifest.UniqueID))
                            {
                                this.PrintWarning($"   ignored unknown '{sourceMod.DisplayName}' mod in the installer folder. To add mods, put them here instead: {paths.ModsPath}");
                                continue;
                            }

                            // find target folder
                            ModFolder     targetMod           = targetMods.FirstOrDefault(p => p.Manifest?.UniqueID?.Equals(sourceMod.Manifest.UniqueID, StringComparison.OrdinalIgnoreCase) == true);
                            DirectoryInfo defaultTargetFolder = new DirectoryInfo(Path.Combine(paths.ModsPath, sourceMod.Directory.Name));
                            DirectoryInfo targetFolder        = targetMod?.Directory ?? defaultTargetFolder;
                            this.PrintDebug(targetFolder.FullName == defaultTargetFolder.FullName
                                ? $"   adding {sourceMod.Manifest.Name}..."
                                : $"   adding {sourceMod.Manifest.Name} to {Path.Combine(paths.ModsDir.Name, PathUtilities.GetRelativePath(paths.ModsPath, targetFolder.FullName))}..."
                                            );

                            // remove existing folder
                            if (targetFolder.Exists)
                            {
                                this.InteractivelyDelete(targetFolder.FullName);
                            }

                            // copy files
                            this.RecursiveCopy(sourceMod.Directory, paths.ModsDir, filter: this.ShouldCopy);
                        }
                    }

                    // set SMAPI's color scheme if defined
                    if (scheme != MonitorColorScheme.AutoDetect)
                    {
                        string text = File
                                      .ReadAllText(paths.ApiConfigPath)
                                      .Replace(@"""UseScheme"": ""AutoDetect""", $@"""UseScheme"": ""{scheme}""");
                        File.WriteAllText(paths.ApiConfigPath, text);
                    }

                    // remove obsolete appdata mods
                    this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir);
                }
            }
            Console.WriteLine();
            Console.WriteLine();


            /*********
            ** Step 7: final instructions
            *********/
            if (context.IsWindows)
            {
                if (action == ScriptAction.Install)
                {
                    this.PrintSuccess("SMAPI is installed! If you use Steam, set your launch options to enable achievements (see smapi.io/install):");
                    this.PrintSuccess($"    \"{Path.Combine(paths.GamePath, "StardewModdingAPI.exe")}\" %command%");
                    Console.WriteLine();
                    this.PrintSuccess("If you don't use Steam, launch StardewModdingAPI.exe in your game folder to play with mods.");
                }
                else
                {
                    this.PrintSuccess("SMAPI is removed! If you configured Steam to launch SMAPI, don't forget to clear your launch options.");
                }
            }
            else
            {
                this.PrintSuccess(action == ScriptAction.Install
                    ? "SMAPI is installed! Launch the game the same way as before to play with mods."
                    : "SMAPI is removed! Launch the game the same way as before to play without mods."
                                  );
            }

            Console.ReadKey();
        }