Пример #1
0
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     _sizeConstants = GetNode <SizeConstants>("/root/SizeConstants");
     _colorRect     = GetNode <ColorRect>("ColorRect");
     // set teh size of the cell to the one defined in the constants file
     _colorRect.SetSize(new Vector2(_sizeConstants.CellSize, _sizeConstants.CellSize));
 }
Пример #2
0
    public override void HandleResize()
    {
        background.SetSize(GetViewportDimensions());

        youAreDead.SetPosition(GetViewportDimensions() / 2);
        textScale = BASE_TEXT_SCALE;
    }
Пример #3
0
    public void _addTraversableTiles(Godot.Collections.Array tiles)
    {
        foreach (Vector2 tile in tiles)
        {
            int id = getPointID((int)tile.x, (int)tile.y);

            if (!_aStar.HasPoint(id))
            {
                _aStar.AddPoint(id, tile, 1);
                _tilestoWorld.Add(id, _tileMap.MapToWorld(tile) + _halfCellSize);

                ColorRect colorRect = new ColorRect();
                _grid.AddChild(colorRect);

                colorRect.Color    = _enableColor;
                colorRect.Modulate = new Color(1, 1, 1, 0.5f);

                _gridRects.Add(id, colorRect);

                colorRect.MouseFilter = Control.MouseFilterEnum.Ignore;

                colorRect.SetSize(_tileMap.CellSize);
                // Color Rect's x calculation is lightly different, so need to add 1.5f to position correctly
                colorRect.RectPosition = new Vector2(_tileMap.MapToWorld(tile).x + (_tileMap.CellSize.x * 1.5f), _tileMap.MapToWorld(tile).y);
            }
        }
    }
Пример #4
0
    public override void _Process(float delta)
    {
        if (_health <= 0)
        {
            ((game)this.GetNode("../..")).EnemyDead();
            QueueFree();
            return;
        }
        KinematicBody2D player            = (KinematicBody2D)GetParent().GetNode("player");
        Vector2         directionToPlayer = (player.Position - this.Position).Normalized();

        MoveAndSlide(speed * directionToPlayer);

        ColorRect healthRect = (ColorRect)GetNode("health");

        healthRect.SetSize(new Vector2(_health, healthRect.GetSize().y));
    }
Пример #5
0
    public void execHit(Vector2 dir, int hitPoints, int defense)
    {
        GD.Print("Unit. hp loss:" + hitPoints);
        hp -= hitPoints;

        flipH = (dir.x < 0);

        animation.Play("Hit");

        //hit text
        lblHitPoints.Visible = (true);
        lblHitPoints.Text    = ("-" + hitPoints);

        //hp Barr
        float value = ((float)hp) / hpMax;

        value          = Mathf.Clamp(value, 0, 1f);
        hpBarr.Visible = (value < 1f);
        crLevelHp.SetSize(new Vector2(value * crMaxSize, crLevelHp.RectSize.y));
    }