Пример #1
0
    public static GameObject CreateRoundButton(GameObject parent, ColorProvider.Department departmentColor, float buttonSize, float buttonHeight, float bezelWidth, float bezelHeight)
    {
        GameObject go = MonoBehaviour.Instantiate(roundButtonPrefab, parent.transform);

        RoundButtonController buttonController = go.transform.GetComponent <RoundButtonController>();

        buttonController.DepartmentColor = departmentColor;
        buttonController.ButtonSize      = buttonSize;
        buttonController.ButtonHeight    = buttonHeight;
        buttonController.BezelWidth      = bezelWidth;
        buttonController.BezelHeight     = bezelHeight;

        return(go);
    }
Пример #2
0
    public static GameObject CreateMainRoundButtonsMenu(GameObject parent, ColorProvider.Department departmentColor, int buttonsCount, float buttonSize, float buttonHeight, float buttonSpacing,
                                                        float toplineBezelHeight, float bezelHeight, bool isExclusive)
    {
        GameObject go = MonoBehaviour.Instantiate(mainRoundButtonsMenuPrefab, parent.transform);

        go.transform.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0);

        RoundButtonsMainMenuController buttonsMenuController = go.transform.GetComponent <RoundButtonsMainMenuController>();

        buttonsMenuController.ButtonsCount       = buttonsCount;
        buttonsMenuController.ButtonSize         = buttonSize;
        buttonsMenuController.ButtonHeight       = buttonHeight;
        buttonsMenuController.ButtonSpacing      = buttonSpacing;
        buttonsMenuController.ToplineBezelHeight = toplineBezelHeight;
        buttonsMenuController.BezelHeight        = bezelHeight;
        buttonsMenuController.DepartmentColor    = departmentColor;
        buttonsMenuController.IsExclusive        = isExclusive;

        return(go);
    }