Пример #1
0
    // Use this for initialization
    void Start()
    {
        if (!ObjectPaletteToUse)
        {
            ColorPickerToUse = ColorPicker.GetComponent <ColorPickerUnityUI>();
            if (!ColorPickerToUse)
            {
                Debug.LogError("The color picker object assigned to '" + gameObject.name + "' does not have the 'ColorPickerUnityUI' component.");
            }
        }
        if (gameObject.GetComponent <Camera> ())
        {
            isCamera = true;
        }
        else
        {
            isCamera = false;
        }

        if (gameObject.GetComponent <Light> ())
        {
            isLight = true;
        }
        else
        {
            isLight = false;
        }
    }
Пример #2
0
    void Start()
    {
        gameObject.GetComponent <Renderer>().materials[MaterialIndex].color = color;
        if (!ObjectPaletteToUse)
        {
            ColorPickerToUse = GameObject.Find("BodyColorPicker").GetComponent <ColorPickerUnityUI>();
        }

        if (gameObject.GetComponent <Camera> ())
        {
            isCamera = true;
        }
        else
        {
            isCamera = false;
        }

        if (gameObject.GetComponent <Light> ())
        {
            isLight = true;
        }
        else
        {
            isLight = false;
        }
    }