Пример #1
0
        private PaletteColor FindClosestColor()
        {
            var colors = ColorPaletteManager.GetPaletteColors();

            PaletteColor closestColor    = null;
            float        closestDistance = 1000;

            foreach (var color in colors)
            {
                if (closestColor == null)
                {
                    closestColor = color;
                    continue;
                }

                float distance = Mathf.Sqrt(Mathf.Pow(color.r - currentRed, 2) + Mathf.Pow(color.g - currentGreen, 2) + Mathf.Pow(color.b - currentBlue, 2));

                if (distance <= closestDistance)
                {
                    closestColor    = color;
                    closestDistance = distance;
                }
            }

            return(closestColor);
        }
Пример #2
0
        public static void SetColor(int x, int y)
        {
            if (Singleton == null)
            {
                return;
            }

            Singleton.closestColor = ColorPaletteManager.GetColorFromPalette(x, y);
            Singleton.UpdateUI();
        }
Пример #3
0
    // -----------------------------
    //	private datamember
    // -----------------------------

    #region privateMember

    #endregion privateMember


    // -----------------------------
    //	monobehaviour
    // -----------------------------

    #region MonoBehaviour
    void Awake()
    {
        ////////////////////////////////////////////////////////////////////
        /// SINGLETON //////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////
        // First we check if there are any other instances conflicting
        if (Instance != null && Instance != this)
        {
            // If that is the case, we destroy other instances
            Destroy(gameObject);
        }

        // Here we save our singleton instance
        Instance = this;


        ////////////////////////////////////////////////////////////////////
        /// SINGLETON //////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////
    }