public void SetUpUI() { var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); drawerLayout = FindViewById <DrawerLayout>(Resource.Id.drawer_layout); navigationView = FindViewById <NavigationView>(Resource.Id.nav_view); ActionBar.SetHomeAsUpIndicator(Resource.Mipmap.ic_dehaze_white_24dp); ActionBar.SetDisplayHomeAsUpEnabled(true); drawerLayout.DrawerStateChanged += DrawerLayout_DrawerStateChanged; Button changeUsernameBtn = FindViewById <Button>(Resource.Id.changeUsernameButton); Button changePasswordBtn = FindViewById <Button>(Resource.Id.changePasswordButton); Button switchTeamBtn = FindViewById <Button>(Resource.Id.switchTeamButton); Button switchMapBtn = FindViewById <Button>(Resource.Id.switchMapStyleButton); changeUsernameBtn.Click += ChangeUsernameBtn_Click; changePasswordBtn.Click += ChangePasswordBtn_Click; switchTeamBtn.Click += SwitchTeamBtn_Click; switchMapBtn.Click += SwitchMapBtn_Click; }
protected override void OnResume() { base.OnResume(); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); }
protected async override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.Map); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); drawerLayout = FindViewById <DrawerLayout>(Resource.Id.drawer_layout); navigationView = FindViewById <NavigationView>(Resource.Id.nav_view); statusText = FindViewById <TextView>(Resource.Id.textBelowMap); tagButton = FindViewById <Button>(Resource.Id.claimButton); locationButton = FindViewById <Button>(Resource.Id.clientCameraLocationbtn); ActionBar.SetHomeAsUpIndicator(Resource.Mipmap.ic_dehaze_white_24dp); ActionBar.SetDisplayHomeAsUpEnabled(true); drawerLayout.DrawerStateChanged += DrawerLayout_DrawerStateChanged; tagButton.Click += TagButton_Click; locationButton.Click += LocationButton_Click; SetUpMap(); var cellHubSetupTask = SetUpCellHub(); if (CheckSelfPermission(Android.Manifest.Permission.AccessFineLocation) == Permission.Granted) { DisplayStatus("Finding location..."); GetLocation(); } else { RequestPermissions(LocationPermissions, RequestLocationID); } navigationView.NavigationItemSelected += (sender, e) => { e.MenuItem.SetChecked(true); switch (e.MenuItem.ItemId) { case Resource.Id.nav_logout: GameModel.Logout(); StartActivity(new Intent(this, typeof(LoginActivity))); break; default: break; } drawerLayout.CloseDrawers(); }; await cellHubSetupTask; }
private async void ChangeTeam(object sender, long e) { int teamID = (int)e; await GameModel.Player.SwitchFaction(teamID); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); Toast.MakeText(this, "Switched to the " + teams[e] + " faction.", ToastLength.Short).Show(); }
public MapOverlay(Cell cell) { CellID = cell.ID; PolygonOptions = new PolygonOptions(); PolygonOptions.Add(new LatLng((double)cell.Latitude, (double)cell.Longitude)); //first rectangle point PolygonOptions.Add(new LatLng((double)cell.Latitude, (double)cell.Longitude + (double)GameModel.FrontierInterval)); PolygonOptions.Add(new LatLng((double)cell.Latitude + (double)GameModel.FrontierInterval, (double)cell.Longitude + (double)GameModel.FrontierInterval)); PolygonOptions.Add(new LatLng((double)cell.Latitude + (double)GameModel.FrontierInterval, (double)cell.Longitude)); //automatically connects last two points Color color = ColorCode.TeamColor(cell.TeamID); PolygonOptions.InvokeFillColor(color); //Transparent (alpha) int [0-255] 255 being opaque PolygonOptions.InvokeStrokeWidth(0); }
public void SetUpUI() { var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); drawerLayout = FindViewById <DrawerLayout>(Resource.Id.drawer_layout); navigationView = FindViewById <NavigationView>(Resource.Id.nav_view); ActionBar.SetHomeAsUpIndicator(Resource.Mipmap.ic_dehaze_white_24dp); ActionBar.SetDisplayHomeAsUpEnabled(true); drawerLayout.DrawerStateChanged += DrawerLayout_DrawerStateChanged; }
protected override async void OnResume() { base.OnResume(); if (CheckSelfPermission(Android.Manifest.Permission.AccessFineLocation) == Permission.Granted) { locMgr = GetSystemService(Context.LocationService) as LocationManager; RequestLocationUpdates(); } if (CellHub.Connection.State != ConnectionState.Connected && CellHub.Connection.State != ConnectionState.Connecting) { await CellHub.Connection.Start(); } if (mMap != null) { mMap.SetMapStyle(MapStyleOptions.LoadRawResourceStyle(this, GameModel.MapStyle)); mMap.Clear(); var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); } OverlaysToDraw.Clear(); GameModel.CellsInView.Clear(); GameModel.Player.AntiMines.Clear(); GameModel.Player.Mines.Clear(); // Get fresh player data GameModel.Player.AntiMines = await Database.GetAntiMines(GameModel.Player.ID); GameModel.Player.Mines = await Database.GetMines(GameModel.Player.ID); if (initialCameraLatLng != null) { // Refresh stale cell data await DrawCellsInView(); } }
public void SetUpUI() { var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar); SetActionBar(toolbar); toolbar.SetBackgroundColor(ColorCode.TeamColor(GameModel.Player.Team.ID)); drawerLayout = FindViewById <DrawerLayout>(Resource.Id.drawer_layout); navigationView = FindViewById <NavigationView>(Resource.Id.nav_view); statusText = FindViewById <TextView>(Resource.Id.textBelowMap); tagButton = FindViewById <Button>(Resource.Id.claimButton); locationButton = FindViewById <Button>(Resource.Id.clientCameraLocationbtn); ActionBar.SetHomeAsUpIndicator(Resource.Mipmap.ic_dehaze_white_24dp); ActionBar.SetDisplayHomeAsUpEnabled(true); drawerLayout.DrawerStateChanged += DrawerLayout_DrawerStateChanged; tagButton.Click += TagButton_Click; locationButton.Click += LocationButton_Click; }
public void UpdateOverlay(Cell updatedCell) { if (!Overlays.ContainsKey(updatedCell.ID)) { RunOnUiThread(() => { MapOverlay mapOverlay = new MapOverlay(updatedCell); mapOverlay.Draw(mMap); Overlays.TryAdd(updatedCell.ID, mapOverlay); }); } else { RunOnUiThread(() => { Overlays[updatedCell.ID].SetColor(ColorCode.TeamColor(updatedCell.TeamID)); }); } }
public void UpdateColor(int holdStrength, int teamID) { if (teamID != GameModel.Player.Team.ID && MapOverlayClickHandler is FriendlyOverlayClickHandler) { MapOverlayClickHandler = new EnemyOverlayClickHandler(); } else if (teamID == GameModel.Player.Team.ID && MapOverlayClickHandler is EnemyOverlayClickHandler) { MapOverlayClickHandler = new FriendlyOverlayClickHandler(); } byte alpha = Convert.ToByte((int)(((float)holdStrength / GameModel.maxHoldStrength) * 255)); if (alpha > 255) { alpha = 255; } Color overlayColor = ColorCode.TeamColor(teamID); overlayColor.A = alpha; SetColor(overlayColor); }