Пример #1
0
    public void CmdGetCard()
    {
        ColorCard cc = ColorCardStack.DrawCard();

        if (cc.Equals(default(ColorCard)))
        {
            // Stack is empty --> Reshuffle
            ColorCardStack.ReshuffleStack(SpawnedCards);
            cc = ColorCardStack.DrawCard();
        }

        TargetTakeCard(connectionToClient, cc);

        if (player.GetCurrentDrawCount() > 0)
        {
            player.SetCurrentDrawCount(player.GetCurrentDrawCount() - 1);
        }

        int index = networkManager.GetConnectedClients().IndexOf(connectionToClient);

        Player.playerCardsCount[index] += 1;
        player.SetCardsCount(Player.playerCardsCount);

        // Sync new card count with all clients
        RpcSetPlayerCardsCount(Player.playerCardsCount);
    }
Пример #2
0
    public void CmdSignalPlayerReady()
    {
        int index = networkManager.GetConnectedClients().IndexOf(connectionToClient);

        player.SetPlayerReady(index);

        // Start game
        if (player.AllPlayersReady())
        {
            // Spawn tables
            CmdSpawnTables();

            // Spawn initial card
            ColorCard cc;
            do
            {
                cc = ColorCardStack.DrawCard();
                CmdSpawnCardOnGameboard(cc);
            } while (cc.type != ColorCard.Type.STANDARD);

            // Init card count for each player
            Player.playerCardsCount = new int[] { 7, 7, 7, 7 };
            RpcSetPlayerCardsCount(Player.playerCardsCount); // Sync with clients

            // Start game
            player.SetCurrentPlayerIndex(0); // Server starts always first
            player.SetTurn(true, 0);
            RpcPlayerIndexChanged(0);
        }
    }