Пример #1
0
    public void PushColorBlob(ColorBlob blob)
    {
        colorStack.Push(blob);

        float blobObjectHeight = blob.GetComponent <Collider>().bounds.extents.y;

        transform.position += Vector3.up * (DistanceBetweenLayers + blobObjectHeight);

        renderTextureCamera.farClipPlane += DistanceBetweenLayers + blobObjectHeight;
    }
Пример #2
0
    public ColorBlob.BlobColor GetColorAtPosition(Vector2 position)
    {
        Ray        ray = new Ray(new Vector3(position.x, 0, position.y) + transform.position, Vector3.down);
        RaycastHit hitInfo;

        if (Physics.Raycast(ray, out hitInfo, renderTextureCamera.farClipPlane, mask))
        {
            ColorBlob blob = hitInfo.collider.GetComponent <ColorBlob>();
            if (blob)
            {
                return(blob.color);
            }
        }
        return(position.x > 0? ColorBlob.BlobColor.White : ColorBlob.BlobColor.Black);
    }
Пример #3
0
 public static void removeFromColorBlobs(ColorBlob colorBlobToRemove)
 {
     colorBlobs.Remove(colorBlobToRemove);
 }