Пример #1
0
        public void ReadScanline(byte[] scanline, Color2[] pixels, PngHeader header)
        {
            int offset;

            byte[] newScanline = ToArrayByBitsLength(scanline, header.BitDepth);
            if (useAlpha)
            {
                for (int x = 0; x < header.Width / 2; x++)
                {
                    offset = row * header.Width + x;
                    byte   rgb   = newScanline[x * 2];
                    byte   a     = newScanline[(x * 2) + 1];
                    Color2 color = Color2.FromArgb(a, rgb, rgb, rgb);
                    pixels[offset] = color;
                }
            }
            else
            {
                for (int x = 0; x < header.Width; x++)
                {
                    offset = row * header.Width + x;
                    byte   rgb   = newScanline[x];
                    Color2 color = Color2.FromArgb(rgb, rgb, rgb);
                    pixels[offset] = color;
                }
            }
            row++;
        }
Пример #2
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        private void ReadRgb16(Color2[] imageData, int width, int height, bool inverted)
        {
            // We divide here as we will store the colors in our floating point format.
            const int scaleR = 8;             // 256/32
            const int scaleG = 4;             // 256/64
            int       alignment;

            byte[] data = GetImageArray(width, height, 2, out alignment);
            Parallel.For(0, height, Bootstrapper.instance.ParallelOptions, y => {
                int rowOffset = y * ((width * 2) + alignment);

                // Revert the y value, because bitmaps are saved from down to top
                int row = Invert(y, height, inverted);
                for (int x = 0; x < width; x++)
                {
                    int offset      = rowOffset + (x * 2);
                    short temp      = BitConverter.ToInt16(data, offset);
                    byte r          = (byte)(((temp & rgb16RMask) >> 11) * scaleR);
                    byte g          = (byte)(((temp & rgb16GMask) >> 5) * scaleG);
                    byte b          = (byte)((temp & rgb16BMask) * scaleR);
                    int arrayOffset = row * width + x;

                    // Stored in b-> g-> r order.
                    Color2 packed          = Color2.FromArgb(r, g, b);
                    imageData[arrayOffset] = packed;
                }
            });
        }
Пример #3
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 public NumericAxisView()
 {
     ForeColor           = Color2.Black;
     IndicatorColor      = Color2.FromArgb(30, 251, 173, 73);
     IsLogarithmic       = false;
     Reverse             = false;
     TotalMax            = double.NaN;
     TotalMin            = double.NaN;
     ZeroPoint           = double.NaN;
     ZoomMax             = double.NaN;
     ZoomMin             = double.NaN;
     MaxNumIntegerDigits = 4;
     LineWidth           = 1F;
     ZoomType            = AxisZoomType.None;
     MinorTickLineWidth  = 1;
     MajorTickLineWidth  = 1;
     MinorTickLength     = 3;
     MajorTickLength     = 6;
     IsLogarithmic       = false;
     ZoomMax             = double.NaN;
     ZoomMin             = double.NaN;
     TotalMax            = double.NaN;
     TotalMin            = double.NaN;
     MouseMode           = AxisMouseMode.Zoom;
 }
Пример #4
0
        public void ReadScanline(byte[] scanline, Color2[] pixels, PngHeader header)
        {
            int offset;

            byte[] newScanline = GrayscaleReader.ToArrayByBitsLength(scanline, header.BitDepth);
            if (useAlpha)
            {
                for (int x = 0; x < newScanline.Length; x += 4)
                {
                    offset = row * header.Width + (x >> 2);
                    byte   r     = newScanline[x];
                    byte   g     = newScanline[x + 1];
                    byte   b     = newScanline[x + 2];
                    byte   a     = newScanline[x + 3];
                    Color2 color = Color2.FromArgb(a, r, g, b);
                    pixels[offset] = color;
                }
            }
            else
            {
                for (int x = 0; x < newScanline.Length / 3; x++)
                {
                    offset = (row * header.Width) + x;
                    int    pixelOffset = x * 3;
                    byte   r           = newScanline[pixelOffset];
                    byte   g           = newScanline[pixelOffset + 1];
                    byte   b           = newScanline[pixelOffset + 2];
                    Color2 color       = Color2.FromArgb(r, g, b);
                    pixels[offset] = color;
                }
            }
            row++;
        }
        public override void OnPaintBackground(IGraphics g, int width, int height)
        {
            Brush2 b = new Brush2(Color2.FromArgb(236, 233, 216));

            g.FillRectangle(b, 0, 0, width, height);
            Pen2 p = new Pen2(Color2.FromArgb(172, 168, 153));

            g.DrawLine(p, 0, height - 1, width, height - 1);
            g.DrawLine(p, width - 1, 0, width - 1, height);
        }
Пример #6
0
        private QuantizedImage GenerateResult(IPixelAccessor imagePixels, int colorCount, Box[] cube)
        {
            List <Color2> pallette = new List <Color2>();

            byte[] pixels           = new byte[imagePixels.Width * imagePixels.Height];
            int    transparentIndex = -1;
            int    width            = imagePixels.Width;
            int    height           = imagePixels.Height;

            for (int k = 0; k < colorCount; k++)
            {
                Mark(cube[k], (byte)k);
                double weight = Volume(cube[k], vwt);
                if (Math.Abs(weight) > Epsilon)
                {
                    byte   r     = (byte)(Volume(cube[k], vmr) / weight);
                    byte   g     = (byte)(Volume(cube[k], vmg) / weight);
                    byte   b     = (byte)(Volume(cube[k], vmb) / weight);
                    byte   a     = (byte)(Volume(cube[k], vma) / weight);
                    Color2 color = Color2.FromArgb(a, r, g, b);
                    if (color.Equals(default(Color2)))
                    {
                        transparentIndex = k;
                    }
                    pallette.Add(color);
                }
                else
                {
                    pallette.Add(default(Color2));
                    transparentIndex = k;
                }
            }
            Parallel.For(0, height, Bootstrapper.instance.ParallelOptions, y => {
                for (int x = 0; x < width; x++)
                {
                    // Expected order r->g->b->a
                    byte[] color = imagePixels[x, y].ToBytes();
                    int r        = color[0] >> (8 - IndexBits);
                    int g        = color[1] >> (8 - IndexBits);
                    int b        = color[2] >> (8 - IndexBits);
                    int a        = color[3] >> (8 - IndexAlphaBits);
                    if (transparentIndex > -1 && color[3] <= Threshold)
                    {
                        pixels[(y * width) + x] = (byte)transparentIndex;
                        continue;
                    }
                    int ind = GetPaletteIndex(r + 1, g + 1, b + 1, a + 1);
                    pixels[(y * width) + x] = tag[ind];
                }
            });
            return(new QuantizedImage(width, height, pallette.ToArray(), pixels, transparentIndex));
        }
Пример #7
0
 private void CalcGradient(Color2 c1, Color2 c2, int a1, int a2)
 {
     for (int j = a1 + 1; j <= a2; j++)
     {
         double w1 = Math.Abs(a2 - j);
         double w2 = Math.Abs(j - a1);
         byte   rr = (byte)Math.Round((c1.R * w1 + c2.R * w2) / (w1 + w2));
         byte   gg = (byte)Math.Round((c1.G * w1 + c2.G * w2) / (w1 + w2));
         byte   bb = (byte)Math.Round((c1.B * w1 + c2.B * w2) / (w1 + w2));
         precalcColors[j] = Color2.FromArgb(rr, gg, bb);
         precalcPens[j]   = new Pen2(precalcColors[j]);
     }
 }
Пример #8
0
        public sealed override void OnPaintBackground(IGraphics g, int width, int height)
        {
            if (main == null)
            {
                return;
            }
            if (main.BackColor.IsEmpty || main.BackColor == Color.Transparent)
            {
                return;
            }
            Brush2 b = new Brush2(Color2.FromArgb(main.BackColor.A, main.BackColor.R, main.BackColor.G, main.BackColor.B));

            g.FillRectangle(b, 0, 0, width, height);
        }
Пример #9
0
 private static void ToYCbCr(IPixelAccessor pixels, int x, int y, Block yBlock, Block cbBlock, Block crBlock)
 {
     int xmax = pixels.Width - 1;
     int ymax = pixels.Height - 1;
     for (int j = 0; j < 8; j++){
         for (int i = 0; i < 8; i++){
             byte[] pixel = pixels[Math.Min(x + i, xmax), Math.Min(y + j, ymax)].ToBytes();
             YCbCr2 color = Color2.FromArgb(pixel[3], pixel[0], pixel[1], pixel[2]);
             int index = 8*j + i;
             yBlock[index] = (int) color.Y;
             cbBlock[index] = (int) color.Cb;
             crBlock[index] = (int) color.Cr;
         }
     }
 }
        public override void OnPaintBackground(IGraphics g, int width, int height)
        {
            Pen2 p = new Pen2(Color2.FromArgb(172, 168, 153));

            g.DrawLine(p, width - 1, 0, width - 1, height);
            int[][] rgbs = GraphUtil.InterpolateRgb(243, 241, 236, 254, 254, 251, GraphUtil.scrollBarWidth - 2);
            for (int i = 0; i < GraphUtil.scrollBarWidth - 2; i++)
            {
                p = new Pen2(Color2.FromArgb(rgbs[0][i], rgbs[1][i], rgbs[2][i]));
                g.DrawLine(p, i + 1, 0, i + 1, height);
            }
            p = new Pen2(Color2.FromArgb(238, 237, 229));
            g.DrawLine(p, 0, 0, 0, height);
            g.DrawLine(p, width - 2, 0, width - 2, height);
        }
Пример #11
0
 public static Color2 ArgbToKnownColor(int targetArgb)
 {
     EnsureColorTable();
     for (int index = 0; index < colorTable.Length; ++index)
     {
         int argb = colorTable[index];
         if (argb == targetArgb)
         {
             Color2 color = Color2.FromKnownColor((KnownColor)index);
             if (!color.IsSystemColor)
             {
                 return(color);
             }
         }
     }
     return(Color2.FromArgb(targetArgb));
 }
Пример #12
0
        private void ReadRgbPalette(Color2[] imageData, byte[] colors, int width, int height, int bits, bool inverted)
        {
            // Pixels per byte (bits per pixel)
            int ppb        = 8 / bits;
            int arrayWidth = (width + ppb - 1) / ppb;

            // Bit mask
            int mask = 0xFF >> (8 - bits);

            byte[] data = new byte[arrayWidth * height];
            currentStream.Read(data, 0, data.Length);

            // Rows are aligned on 4 byte boundaries
            int alignment = arrayWidth % 4;

            if (alignment != 0)
            {
                alignment = 4 - alignment;
            }
            Parallel.For(0, height, Bootstrapper.instance.ParallelOptions, y => {
                int rowOffset = y * (arrayWidth + alignment);
                for (int x = 0; x < arrayWidth; x++)
                {
                    int offset = rowOffset + x;

                    // Revert the y value, because bitmaps are saved from down to top
                    int row       = Invert(y, height, inverted);
                    int colOffset = x * ppb;
                    for (int shift = 0; shift < ppb && (colOffset + shift) < width; shift++)
                    {
                        if (offset >= data.Length)
                        {
                            continue;
                        }
                        int colorIndex  = ((data[offset] >> (8 - bits - (shift * bits))) & mask) * 4;
                        int arrayOffset = (row * width) + (colOffset + shift);

                        // Stored in b-> g-> r order.
                        Color2 packed          = Color2.FromArgb(colors[colorIndex + 2], colors[colorIndex + 1], colors[colorIndex]);
                        imageData[arrayOffset] = packed;
                    }
                }
            });
        }
Пример #13
0
 public override void OnMouseIsUp(BasicMouseEventArgs e)
 {
     if (!hasMoved)
     {
         if (e.IsMainButton)
         {
             ColorDialog cd = new ColorDialog();
             if (cd.ShowDialog() == DialogResult.OK)
             {
                 if (mouseOverIndex != -1)
                 {
                     Colors[mouseOverIndex] = Color2.FromArgb(cd.Color.A, cd.Color.R, cd.Color.G, cd.Color.B);
                 }
                 else
                 {
                     Colors.Add(Color2.FromArgb(cd.Color.A, cd.Color.R, cd.Color.G, cd.Color.B));
                     Positions.Add(ViewToModel(Vertical ? e.Y : e.X, e.Width, e.Height));
                 }
                 refreshColors = true;
                 fireChange    = true;
                 Invalidate();
             }
         }
         else
         {
             if (mouseOverIndex != -1 && Colors.Count > 2)
             {
                 Colors.RemoveAt(mouseOverIndex);
                 Positions.RemoveAt(mouseOverIndex);
                 refreshColors = true;
                 fireChange    = true;
                 Invalidate();
             }
         }
     }
     else
     {
         FireColorChanged();
     }
     mouseDragIndex = -1;
 }
Пример #14
0
        private void ReadRgb32(Color2[] imageData, int width, int height, bool inverted)
        {
            int alignment;

            byte[] data = GetImageArray(width, height, 4, out alignment);
            Parallel.For(0, height, Bootstrapper.instance.ParallelOptions, y => {
                int rowOffset = y * ((width * 4) + alignment);

                // Revert the y value, because bitmaps are saved from down to top
                int row = Invert(y, height, inverted);
                for (int x = 0; x < width; x++)
                {
                    int offset      = rowOffset + (x * 4);
                    int arrayOffset = ((row * width) + x);

                    // Stored in b-> g-> r-> a order.
                    Color2 packed          = Color2.FromArgb(data[offset + 3], data[offset + 2], data[offset + 1], data[offset]);
                    imageData[arrayOffset] = packed;
                }
            });
        }
Пример #15
0
 public void ConstructPalette(List <Color2> palette, ref int index)
 {
     if (leaf)
     {
         paletteIndex = index++;
         byte   r     = ToByte(red / pixelCount);
         byte   g     = ToByte(green / pixelCount);
         byte   b     = ToByte(blue / pixelCount);
         Color2 pixel = Color2.FromArgb(255, r, g, b);
         palette.Add(pixel);
     }
     else
     {
         for (int i = 0; i < 8; i++)
         {
             if (children[i] != null)
             {
                 children[i].ConstructPalette(palette, ref index);
             }
         }
     }
 }
Пример #16
0
        public void ReadScanline(byte[] scanline, Color2[] pixels, PngHeader header)
        {
            byte[] newScanline = GrayscaleReader.ToArrayByBitsLength(scanline, header.BitDepth);
            int    offset, index;

            if (paletteAlpha != null && paletteAlpha.Length > 0)
            {
                for (int i = 0; i < header.Width; i++)
                {
                    index  = newScanline[i];
                    offset = (row * header.Width) + i;
                    int    pixelOffset = index * 3;
                    byte   r           = palette[pixelOffset];
                    byte   g           = palette[pixelOffset + 1];
                    byte   b           = palette[pixelOffset + 2];
                    byte   a           = paletteAlpha.Length > index ? paletteAlpha[index] : (byte)255;
                    Color2 color       = Color2.FromArgb(a, r, g, b);
                    pixels[offset] = color;
                }
            }
            else
            {
                for (int i = 0; i < header.Width; i++)
                {
                    index  = newScanline[i];
                    offset = (row * header.Width) + i;
                    int    pixelOffset = index * 3;
                    byte   r           = palette[pixelOffset];
                    byte   g           = palette[pixelOffset + 1];
                    byte   b           = palette[pixelOffset + 2];
                    Color2 color       = Color2.FromArgb(r, g, b);
                    pixels[offset] = color;
                }
            }
            row++;
        }
Пример #17
0
 public virtual void DoPaintBackground(IGraphics g)
 {
     g.FillRectangle(new Brush2(Color2.FromArgb(BackColor.A, BackColor.R, BackColor.G, BackColor.B)), 0, 0, Width, Height);
 }
Пример #18
0
        private void ReadFrameColors(byte[] indices, byte[] colorTable, GifImageDescriptor descriptor)
        {
            int imageWidth  = logicalScreenDescriptor.Width;
            int imageHeight = logicalScreenDescriptor.Height;

            if (currentFrame == null)
            {
                currentFrame = new Color2[imageWidth * imageHeight];
            }
            Color2[] lastFrame = null;
            if (graphicsControlExtension != null && graphicsControlExtension.DisposalMethod == DisposalMethod.RestoreToPrevious)
            {
                lastFrame = new Color2[imageWidth * imageHeight];
                Array.Copy(currentFrame, lastFrame, lastFrame.Length);
            }
            int offset, i = 0;
            int interlacePass      = 0;     // The interlace pass
            int interlaceIncrement = 8;     // The interlacing line increment
            int interlaceY         = 0;     // The current interlaced line

            for (int y = descriptor.Top; y < descriptor.Top + descriptor.Height; y++)
            {
                // Check if this image is interlaced.
                int writeY;                 // the target y offset to write to
                if (descriptor.InterlaceFlag)
                {
                    // If so then we read lines at predetermined offsets.
                    // When an entire image height worth of offset lines has been read we consider this a pass.
                    // With each pass the number of offset lines changes and the starting line changes.
                    if (interlaceY >= descriptor.Height)
                    {
                        interlacePass++;
                        switch (interlacePass)
                        {
                        case 1:
                            interlaceY = 4;
                            break;

                        case 2:
                            interlaceY         = 2;
                            interlaceIncrement = 4;
                            break;

                        case 3:
                            interlaceY         = 1;
                            interlaceIncrement = 2;
                            break;
                        }
                    }
                    writeY      = interlaceY + descriptor.Top;
                    interlaceY += interlaceIncrement;
                }
                else
                {
                    writeY = y;
                }
                for (int x = descriptor.Left; x < descriptor.Left + descriptor.Width; x++)
                {
                    offset = (writeY * imageWidth) + x;
                    int index = indices[i];
                    if (graphicsControlExtension == null || graphicsControlExtension.TransparencyFlag == false ||
                        graphicsControlExtension.TransparencyIndex != index)
                    {
                        // Stored in r-> g-> b-> a order.
                        int    indexOffset = index * 3;
                        Color2 pixel       = Color2.FromArgb(colorTable[indexOffset], colorTable[indexOffset + 1], colorTable[indexOffset + 2]);
                        currentFrame[offset] = pixel;
                    }
                    i++;
                }
            }
            Color2[] pixels = new Color2[imageWidth * imageHeight];
            Array.Copy(currentFrame, pixels, pixels.Length);
            ImageBase currentImage;

            if (decodedImage.Pixels == null)
            {
                currentImage = decodedImage;
                currentImage.SetPixels(imageWidth, imageHeight, pixels);
                currentImage.Quality = colorTable.Length / 3;
                if (graphicsControlExtension != null && graphicsControlExtension.DelayTime > 0)
                {
                    decodedImage.FrameDelay = graphicsControlExtension.DelayTime;
                }
            }
            else
            {
                ImageFrame frame = new ImageFrame();
                currentImage = frame;
                currentImage.SetPixels(imageWidth, imageHeight, pixels);
                currentImage.Quality = colorTable.Length / 3;
                if (graphicsControlExtension != null && graphicsControlExtension.DelayTime > 0)
                {
                    currentImage.FrameDelay = graphicsControlExtension.DelayTime;
                }
                decodedImage.Frames.Add(frame);
            }
            if (graphicsControlExtension != null)
            {
                if (graphicsControlExtension.DisposalMethod == DisposalMethod.RestoreToBackground)
                {
                    for (int y = descriptor.Top; y < descriptor.Top + descriptor.Height; y++)
                    {
                        for (int x = descriptor.Left; x < descriptor.Left + descriptor.Width; x++)
                        {
                            offset = (y * imageWidth) + x;

                            // Stored in r-> g-> b-> a order.
                            currentFrame[offset] = default(Color2);
                        }
                    }
                }
                else if (graphicsControlExtension.DisposalMethod == DisposalMethod.RestoreToPrevious)
                {
                    currentFrame = lastFrame;
                }
            }
        }
Пример #19
0
 public static Color2 ToColor2(Color c)
 {
     return(Color2.FromArgb(c.A, c.R, c.G, c.B));
 }