/// <summary> /// Only for some testing values /// </summary> public void InitDefault() { Birth.AddKey(0, 1.0f); Life.AddKey(0, 10.0f); Thickness.AddKey(0, 1.0f); Velocity.AddKey(0, new Vector3(0, 1, 0)); MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name); colorKey.AddKey(0, new Vector4(1, 0, 0, 1)); colorKey.AddKey(1, new Vector4(0, 0, 1, 1)); Color.AddKey(0, colorKey); MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name); radiusKey.AddKey(0, 1.0f); Radius.AddKey(0, radiusKey); MyAnimatedPropertyTransparentMaterial materialKey = new MyAnimatedPropertyTransparentMaterial(Material.Name); materialKey.AddKey(0, MyTransparentMaterials.GetMaterial("Smoke")); Material.AddKey(0, materialKey); LODBirth.AddKey(0, 1.0f); LODRadius.AddKey(0, 1.0f); UseLayerSorting.SetValue(false); SortLayer.SetValue(-1); }
public void InitDefault() { Birth.AddKey(0, 1.0f); Life.AddKey(0, 10.0f); Thickness.AddKey(0, 1.0f); Velocity.AddKey(0, new Vector3(0, 1, 0)); MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name); colorKey.AddKey(0, new Vector4(1, 0, 0, 1)); colorKey.AddKey(1, new Vector4(0, 0, 1, 1)); Color.AddKey(0, colorKey); MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name); radiusKey.AddKey(0, 1.0f); Radius.AddKey(0, radiusKey); MyAnimatedPropertyTransparentMaterial materialKey = new MyAnimatedPropertyTransparentMaterial(Material.Name); materialKey.AddKey(0, MyTransparentMaterials.GetMaterial("Smoke")); Material.AddKey(0, materialKey); LODBirth.AddKey(0, 1.0f); LODBirth.AddKey(MyConstants.MAX_PARTICLE_DISTANCE_DEFAULT, 0f); LODRadius.AddKey(0, 1.0f); PivotDistVar.SetValue(1.0f); AccelerationVar.SetValue(0.0f); UseLayerSorting.SetValue(false); SortLayer.SetValue(-1); }
public void InitDefault() { ArraySize.SetValue(Vector3.One); ArrayModulo.SetValue(1); var colorAnim = new MyAnimatedPropertyVector4(); colorAnim.AddKey(0, Vector4.One); colorAnim.AddKey(0.33f, Vector4.One); colorAnim.AddKey(0.66f, Vector4.One); colorAnim.AddKey(1, Vector4.One); Color.AddKey(0, colorAnim); var colorIntensityAnim = new MyAnimatedPropertyFloat(); colorIntensityAnim.AddKey(0, 1.0f); colorIntensityAnim.AddKey(0.33f, 1.0f); colorIntensityAnim.AddKey(0.66f, 1.0f); colorIntensityAnim.AddKey(1, 1.0f); ColorIntensity.AddKey(0, colorIntensityAnim); Offset.SetValue(new Vector3(0, 0, 0)); Direction.SetValue(new Vector3(0, 0, -1)); var radiusAnim = new MyAnimatedPropertyFloat(); radiusAnim.AddKey(0, 0.1f); radiusAnim.AddKey(0.33f, 0.1f); radiusAnim.AddKey(0.66f, 0.1f); radiusAnim.AddKey(1, 0.1f); Radius.AddKey(0, radiusAnim); Life.SetValue(1); StreakMultiplier.SetValue(4); AnimationFrameTime.SetValue(1); Enabled.SetValue(true); EmitterSize.AddKey(0, new Vector3(0.0f, 0.0f, 0.0f)); EmitterSizeMin.AddKey(0, 0.0f); DirectionCone.AddKey(0, 0.0f); DirectionConeVar.AddKey(0, 0.0f); Velocity.AddKey(0, 1.0f); VelocityVar.AddKey(0, 0.0f); ParticlesPerSecond.AddKey(0, 1000.0f); Material.SetValue(MyTransparentMaterials.GetMaterial("WhiteBlock")); SoftParticleDistanceScale.SetValue(1); Bounciness.SetValue(0.5f); ColorVar.SetValue(0); HueVar.SetValue(0); OITWeightFactor.SetValue(1f); TargetCoverage.SetValue(1f); }
public void InitDefault() { ArraySize.SetValue(Vector3.One); ArrayModulo.SetValue(1); var colorAnim = new MyAnimatedPropertyVector4(); colorAnim.AddKey(0, Vector4.One); colorAnim.AddKey(0.33f, Vector4.One); colorAnim.AddKey(0.66f, Vector4.One); colorAnim.AddKey(1, Vector4.One); Color.AddKey(0, colorAnim); Velocity.SetValue(new Vector3(0, 0, -1)); var radiusAnim = new MyAnimatedPropertyFloat(); radiusAnim.AddKey(0, 0.1f); radiusAnim.AddKey(0.33f, 0.1f); radiusAnim.AddKey(0.66f, 0.1f); radiusAnim.AddKey(1, 0.1f); Radius.AddKey(0, radiusAnim); Life.SetValue(1); StreakMultiplier.SetValue(4); AnimationFrameTime.SetValue(1); Enabled.SetValue(true); ParticlesPerSecond.SetValue(30000); Material.SetValue(MyTransparentMaterials.GetMaterial("WhiteBlock")); SoftParticleDistanceScale.SetValue(1); Bounciness.SetValue(0.5f); OITWeightFactor.SetValue(1f); }
public void InitDefault() { Color.AddKey(0, Vector4.One); Range.AddKey(0, 2.5f); Intensity.AddKey(0, 10.0f); }