void Start() { player = GameObject.FindGameObjectWithTag("PlayerRoot"); playerCTM = player.GetComponent <CollisionTreeManager>(); playerBM = player.GetComponent <BuffManager>(); playerS = player.GetComponent <PlayerScript>(); sword = Generate(Random.Range(0, HiltComponents.Length), Random.Range(0, GuardComponents.Length), Random.Range(0, BladeComponents.Length)); }
public void SetCTMParent(CollisionTreeManager parent) { ctmParent = parent; }