Пример #1
0
 void Start()
 {
     player    = GameObject.FindGameObjectWithTag("PlayerRoot");
     playerCTM = player.GetComponent <CollisionTreeManager>();
     playerBM  = player.GetComponent <BuffManager>();
     playerS   = player.GetComponent <PlayerScript>();
     sword     = Generate(Random.Range(0, HiltComponents.Length), Random.Range(0, GuardComponents.Length), Random.Range(0, BladeComponents.Length));
 }
Пример #2
0
 public void SetCTMParent(CollisionTreeManager parent)
 {
     ctmParent = parent;
 }