public override void Read(AssetReader reader) { base.Read(reader); CollisionShape0.Read(reader); CollisionShape1.Read(reader); CollisionShape2.Read(reader); CollisionShape3.Read(reader); CollisionShape4.Read(reader); CollisionShape5.Read(reader); Inside = (TriggerAction)reader.ReadInt32(); Outside = (TriggerAction)reader.ReadInt32(); Enter = (TriggerAction)reader.ReadInt32(); Exit = (TriggerAction)reader.ReadInt32(); RadiusScale = reader.ReadSingle(); }
public override void Read(AssetStream stream) { base.Read(stream); CollisionShape0.Read(stream); CollisionShape1.Read(stream); CollisionShape2.Read(stream); CollisionShape3.Read(stream); CollisionShape4.Read(stream); CollisionShape5.Read(stream); Inside = stream.ReadInt32(); Outside = stream.ReadInt32(); Enter = stream.ReadInt32(); Exit = stream.ReadInt32(); RadiusScale = stream.ReadSingle(); }