private void Start() { _movementController = GetComponent <PlayerMovementController>(); _inputController = InputController.Instance; #if UNITY_ANDROID || UNITY_IOS CurrentCollision = CollisionMethodType.OverlapCircle; #endif }
private void NextCollisionMethod() { CurrentCollision = (CollisionMethodType)((int)CurrentCollision + 1); if ((int)CurrentCollision > Enum.GetNames(typeof(CollisionMethodType)).Length - 1) { CurrentCollision = (CollisionMethodType)0; } Debug.Log($"Using {CurrentCollision} collision."); }