private void Start()
    {
        _movementController = GetComponent <PlayerMovementController>();
        _inputController    = InputController.Instance;

#if UNITY_ANDROID || UNITY_IOS
        CurrentCollision = CollisionMethodType.OverlapCircle;
#endif
    }
    private void NextCollisionMethod()
    {
        CurrentCollision = (CollisionMethodType)((int)CurrentCollision + 1);
        if ((int)CurrentCollision > Enum.GetNames(typeof(CollisionMethodType)).Length - 1)
        {
            CurrentCollision = (CollisionMethodType)0;
        }

        Debug.Log($"Using {CurrentCollision} collision.");
    }