Пример #1
0
    // Use this for initialization
    void Start()
    {
        collisionManager = GetComponent <CollisionManagement>();


        crabs = new List <GameObject>();

        height = cam.orthographicSize;
        width  = height * cam.aspect;

        spawnedHazards = 0;
        enemyMove      = hazard.GetComponent <EnemyMovement>();
        while (spawnedHazards < hazardCount)
        {
            HazardCreation();
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     collisionManager = manager.GetComponent <CollisionManagement>();
 }