Пример #1
0
 private GameWorld()
 {
     m_uiFrameCreator          = new UiFrameMaster();
     VisibilityCheckCollection = new List <IVisible>();
     LitCheckCollection        = new List <ILightHit>();
     ShadowCastCollection      = new List <IDrawable>();
     CollisionHeadUnitObject   = new CollisionHeadUnit();
 }
Пример #2
0
 public void PostDeserializePass(MistComponent mistComponent, CollisionHeadUnit collisionHeadUnit)
 {
     m_mist = mistComponent;
     SetCollisionHeadUnit(collisionHeadUnit);
 }
Пример #3
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 public virtual void SetCollisionHeadUnit(CollisionHeadUnit collisionHeadUnit)
 {
     this.m_collisionHeadUnit = collisionHeadUnit;
     collisionHeadUnit.AddCollisionObserver(this);
     bIsCollidable = true;
 }
Пример #4
0
 public void SetCollisionHeadUnit(CollisionHeadUnit collisionHeadUnit)
 {
     this.m_collisionHeadUnit = collisionHeadUnit;
 }