void Start()
    {
        MyTexture = Resources.Load("Square") as Texture2D;

        isJumping = false;
        canJump = true;
        Bounds pbound = collider.bounds;
        platform1 = new CollisionHandler.Hitbox(CollisionHandler.Shape.Rectangle, new CollisionHandler.Rectangle(5, 5, 0.0001F, 0.000000000001F), Vector2.zero);
        top = new CollisionHandler.Hitbox(CollisionHandler.Shape.Rectangle, new CollisionHandler.Rectangle(0, 20, pbound.size.x/10, pbound.size.y/10), Vector2.zero);
        bottom = new CollisionHandler.Hitbox(CollisionHandler.Shape.Rectangle, new CollisionHandler.Rectangle(0, -6.1F, pbound.size.x/10, pbound.size.y/10), Vector2.zero);
        Cplayer = new CollisionHandler.Hitbox(CollisionHandler.Shape.Rectangle, new CollisionHandler.Rectangle(0, 3, 10, 10), Vector2.zero);
    }
 // Use this for initialization
 void Start()
 {
     bottom = new CollisionHandler.Hitbox(CollisionHandler.Shape.Rectangle, new CollisionHandler.Rectangle(0, 1, 1, 1), Vector2.zero);
     MyTexture = Resources.Load("Square") as Texture2D;
     Graphics.DrawTexture(new Rect(thePlayer.transform.position.x, thePlayer.transform.position.y, thePlayer.GetComponent<Collider>().bounds.size.x, thePlayer.GetComponent<Collider>().bounds.size.y), MyTexture);
 }