Пример #1
0
    private void OnGUI()
    {
        // 충돌 정보
        GUILayout.Label("충돌 : " + collisionFlags.ToString());

        GUILayout.Label("현재 속도 : " + GetVelocitySpeed().ToString());
        // 캐릭터컨트롤러 컴포넌트를 찾았고, 현재 내 캐릭터의 이동속도가 0이 아니라면
        if (characterController != null && characterController.velocity != Vector3.zero)
        {
            // 현재 내 캐릭터가 이동하는 방향 (+크기)
            GUILayout.Label("current Velocity Vector : " + characterController.velocity.ToString());
            // 현재 내 속도
            GUILayout.Label("current Velocity Magnitude : " + characterController.velocity.magnitude.ToString());
        }
    }
Пример #2
0
	public void Update()
	{		
		
		// Get the mouse pressed position in world.
		if ((Input.GetAxis("Fire1")>0 || Input.GetAxis("Fire2")>0) && !isMouseHovering(Input.mousePosition, guiRect, guiRectYFromBottom))
		{
			Ray ray = myCamera.ScreenPointToRay(Input.mousePosition);
			RaycastHit hit;
			if (Physics.Raycast(ray,out hit,rayCastDisntance, layerMask)) 
			{
				currentMoveToPos = hit.point;	
				// Keep target height same as player height for accuracy.
				currentMoveToPos.y = myTransform.position.y;
				//Check if character not already at target position then move
				if(Vector3.Distance(myTransform.position, currentMoveToPos) > distanceError)
				{
					hasTargetPosition = true;
				}				
			}
			buttonDown = true;
		}
		else
		{
			buttonDown = false;
		}
		
		// Make sure the character stays on the ground.
		ApplyGravity ();	
		// Keep target height same as player height for accuracy.
		currentMoveToPos.y = myTransform.position.y;
		
		// Was a successful move enabled.
		if(hasTargetPosition)
		{
	
			// Look at target.
			myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(currentMoveToPos - myTransform.position), rotationSpeed * Time.deltaTime);		
			// Move to target location.
			collisionFlags = controller.Move((myTransform.forward * moveSpeed * Time.deltaTime)+( new Vector3 (0, verticalSpeed, 0)));
			if(animator != null)
			{
				animator.SetBool("run", true);
			}
			// Check if side was hit and stop character.
			if(collisionFlags.ToString().Equals("5"))
			{
				hasTargetPosition = false;
				// Set character to previous position so animation of running/walking happens next.
				collisionFlags = controller.Move((myTransform.forward * -1 * moveSpeed * Time.deltaTime)+( new Vector3 (0, verticalSpeed, 0)));
				if(animator != null)
				{
					animator.SetBool("run", false);
				}
			}
			// Calculate distance to target location and stop if in range.
			if(Vector3.Distance(myTransform.position, currentMoveToPos) <= distanceError && !buttonDown)
			{				
				hasTargetPosition = false;				
				if(animator != null)
				{
					animator.SetBool("run", false);
				}
			}
		}	
		else if(verticalSpeed != 0.0f)
		{
			controller.Move(new Vector3 (0, verticalSpeed, 0));
		}
		
	}
Пример #3
0
 void OnGUI()
 {
     GUI.color = Color.red;
     GUI.Label(new Rect(10, 10, 100, 20), "state : " + _characterState.ToString());
     GUI.Label(new Rect(10, 30, 100, 20), "collision flag : " + collisionflag.ToString());
 }