public void CollisionFilterTestLayerSelfCollision() { var filter0 = new CollisionFilter(); var filter1 = new CollisionFilter { MaskBits = 1, CategoryBits = 1 }; var filter2 = new CollisionFilter { MaskBits = 0xffffffff, CategoryBits = 0xffffffff }; Assert.IsFalse(CollisionFilter.IsCollisionEnabled(filter0, filter0)); Assert.IsFalse(CollisionFilter.IsCollisionEnabled(CollisionFilter.Zero, CollisionFilter.Zero)); Assert.IsTrue(filter0.Equals(CollisionFilter.Zero)); Assert.IsTrue(CollisionFilter.IsCollisionEnabled(filter1, filter1)); Assert.IsTrue(CollisionFilter.IsCollisionEnabled(filter2, filter2)); Assert.IsTrue(CollisionFilter.IsCollisionEnabled(CollisionFilter.Default, CollisionFilter.Default)); Assert.IsTrue(filter2.Equals(CollisionFilter.Default)); }
public void CollisionFilterTest_LayerSelfCollision() { var filter0 = new CollisionFilter(); var filter1 = new CollisionFilter { BelongsTo = 1, CollidesWith = 1 }; var filter2 = new CollisionFilter { BelongsTo = 0xffffffff, CollidesWith = 0xffffffff }; Assert.IsFalse(CollisionFilter.IsCollisionEnabled(filter0, filter0)); Assert.IsFalse(CollisionFilter.IsCollisionEnabled(CollisionFilter.Zero, CollisionFilter.Zero)); Assert.IsTrue(filter0.Equals(CollisionFilter.Zero)); Assert.IsTrue(CollisionFilter.IsCollisionEnabled(filter1, filter1)); Assert.IsTrue(CollisionFilter.IsCollisionEnabled(filter2, filter2)); Assert.IsTrue(CollisionFilter.IsCollisionEnabled(CollisionFilter.Default, CollisionFilter.Default)); Assert.IsTrue(filter2.Equals(CollisionFilter.Default)); }
/// <summary> /// creates and returns the pokemoon's PhysicsCollider /// </summary> /// <param name="pokemonName">Name of the pokemon</param> /// <returns>PhysicsCollider</returns> public static PhysicsCollider getPokemonPhysicsCollider(string pokemonName, PokemonEntityData ped, CollisionFilter collisionFilter = new CollisionFilter(), float scale = 1f, Unity.Physics.Material material = new Unity.Physics.Material(), int groupIndex = 1) { ///FUTURE UPDATE ///allow specific colliders to recieve specific filters and materials! //needs collision groups PhysicsCollider physicsCollider = new PhysicsCollider { }; Quaternion rotation = new quaternion(); //if default collision filter is detected then create one realted to the pokemon if (collisionFilter.Equals(new CollisionFilter())) { Debug.Log("Creating new Collision Filter"); collisionFilter = new CollisionFilter { BelongsTo = TriggerEventClass.Pokemon | TriggerEventClass.Collidable, CollidesWith = TriggerEventClass.Collidable, GroupIndex = groupIndex }; } if (material.Equals(new Unity.Physics.Material())) { material = GetPokemonColliderMaterial(StringToPokedexEntry(pokemonName)); } switch (pokemonName) { case "Cubone": var colliders = new NativeArray <CompoundCollider.ColliderBlobInstance>(5, Allocator.Temp); colliders[0] = new CompoundCollider.ColliderBlobInstance { Collider = Unity.Physics.SphereCollider.Create(new SphereGeometry { Center = new float3(0, 0.27f, 0.03f), Radius = 0.225f }, collisionFilter, material), CompoundFromChild = new RigidTransform { pos = new float3 { x = 0, y = 0, z = 0 }, rot = quaternion.identity } }; var a = GenerateCapsuleData(float3.zero, Vector3.right, 0.1f, 0.3f); rotation.SetFromToRotation(Vector3.right, new Vector3(0, 90f, 0)); colliders[1] = new CompoundCollider.ColliderBlobInstance { Collider = Unity.Physics.CapsuleCollider.Create(new CapsuleGeometry { Vertex0 = a.pointA, Vertex1 = a.pointB, Radius = 0.1f }, collisionFilter, material), CompoundFromChild = new RigidTransform { pos = new float3(-0.17f, 0.19f, 0), rot = rotation } }; colliders[2] = new CompoundCollider.ColliderBlobInstance { Collider = Unity.Physics.CapsuleCollider.Create(new CapsuleGeometry { Vertex0 = a.pointA, Vertex1 = a.pointB, Radius = 0.1f }, collisionFilter, material), CompoundFromChild = new RigidTransform { pos = new float3(0.17f, 0.19f, 0), rot = rotation } }; colliders[3] = new CompoundCollider.ColliderBlobInstance { Collider = Unity.Physics.SphereCollider.Create(new SphereGeometry { Center = float3.zero, Radius = 0.23f }, collisionFilter, material), CompoundFromChild = new RigidTransform { pos = new float3(0, 0.75f, 0.03f), rot = rotation } }; a = GenerateCapsuleData(float3.zero, Vector3.right, 0.1f, 0.3f); rotation = Quaternion.Euler(0, 90f, 26f); colliders[4] = new CompoundCollider.ColliderBlobInstance { Collider = Unity.Physics.CapsuleCollider.Create(new CapsuleGeometry { Vertex0 = a.pointA, Vertex1 = a.pointB, Radius = 0.1f }, collisionFilter, material), CompoundFromChild = new RigidTransform { pos = new float3(0, 0.63f, 0.33f), rot = rotation } }; physicsCollider = new PhysicsCollider { Value = CompoundCollider.Create(colliders) }; if (scale > 1f) { Debug.LogWarning("Cannot scale Cubone"); } colliders.Dispose(); break; case "Electrode": Debug.Log("Creating PHysicwsCollider for Electrode"); physicsCollider = new PhysicsCollider { Value = Unity.Physics.SphereCollider.Create(new SphereGeometry { Center = float3.zero, Radius = ped.Height / 2 * scale }, collisionFilter, material ) }; break; default: Debug.LogError("Failed to find collider for pokemon \"" + pokemonName + "\""); physicsCollider = new PhysicsCollider { Value = Unity.Physics.SphereCollider.Create(new SphereGeometry { Center = float3.zero, Radius = ped.Height / 2 * scale }, collisionFilter, material ) }; break; } // Debug.Log("Returning Physics Collide for \""+pokemonName+"\""); return(physicsCollider); }