Пример #1
0
 protected void Awake()
 {
     _collisionEventSender = GetComponent <CollisionEventSender>();
     if (eventChainParent != null)
     {
         eventChainParent._eventChainChild = this;
     }
 }
Пример #2
0
    void BulletImpact(CollisionEventSender sender, Collision2D collision)
    {
        var rigid = collision.rigidbody;

        if (rigid)
        {
            rigid.AddForce(collision.relativeVelocity.normalized * (config.bulletImpactForce / Time.deltaTime));
        }

        Destroy(sender.gameObject);
    }
    // Start is called before the first frame update
    void Start()
    {
        CollisionEventSender eventSender = objectOfInterest.GetComponent <CollisionEventSender>();

        // if there is no sentinel object, add one
        if (eventSender == null)
        {
            eventSender = objectOfInterest.AddComponent <CollisionEventSender>();
        }

        eventSender.OnCollisionAction.AddListener(OnCollision);
    }
Пример #4
0
    void DataImpact(CollisionEventSender sender, Collider2D other)
    {
        Player p = other.GetComponent <Player>();

        if (!p)
        {
            return;
        }

        for (int i = 0; i < players.Length; ++i)
        {
            if (p == players[i] && p.dataCooldown <= 0.0f)
            {
                dataHolder = (DataHolder)(i + 1);
                PlayClip(dataClip);
                Destroy(data);
                break;
            }
        }
    }