public JigLibXRigidBodyFactory(CollisionCallbackFn collisionCallbackFn) { this.collisionCallbackFn = collisionCallbackFn; }
public void AddCollisionCallback(CollisionCallbackFn cbf) { this.Body.CollisionSkin.callbackFn += cbf; }
public ColliderComponent(string id, ControllerType controllerType, CollisionCallbackFn handleCollision) : base( id, controllerType) { handleIsSet = false; this.handleCollision = handleCollision; }
public void AddCollisionCallback(CollisionCallbackFn cbf) { this.root.CollisionOccurred += cbf; //this.body.CollisionSkin.callbackFn += cbf; }
public JigLibXCollisionBoundsFactory(CollisionCallbackFn collisionCallbackFn) { this.collisionCallbackFn = collisionCallbackFn; }