private void OnTriggerEnter2D(Collider2D collision) { if (GameManager2Dplat.SI.currentGameState == GameState.InGame) { if (collision.name == "Point") { if (playerRB.velocity.y <= 0) { collision.GetComponentInParent <NavScript>().die(); superJump(enemyJumpBounce); SoundControllerPlatform.SI.playSound("EnemyJump"); Destroy(collision); GameManager2Dplat.SI.addScore(5); } } else if (collision.gameObject.CompareTag("Respawn")) { Destroy(collision); LvlGenerator.SI.destroyLastLvl(); LvlGenerator.SI.addLvl(); } else if (collision.gameObject.CompareTag("Finish") && playerAnim.GetBool(IS_ALIVE)) { GameManager2Dplat.SI.gameOver(); } else if (collision.CompareTag("poti")) { potionScript poti = collision.GetComponent <potionScript>(); switch (poti.getPotiType()) { case potiType.energy: { winEnergy(poti.getPotiValue()); break; } case potiType.health: { winLife(poti.getPotiValue()); break; } } Destroy(collision.gameObject); } } }
void OnTriggerEnter2D(Collider2D collision) { if (!string.IsNullOrEmpty(tagActionFilter) && !collision.CompareTag(tagActionFilter)) { return; } var action = collision.GetComponent <PlayerAction>(); if (action) { if (!mActInvokes.Exists(action)) { mActInvokes.Add(action); } } }
void OnTriggerExit2D(Collider2D coll) { if (coll.CompareTag("player")) { anim.GetComponent <Animator>().SetBool("SpecialAttack", false); //przekazanie arguemntu do animacji anim.GetComponent <Animator>().SetBool("EnemyIsInRange", true); //przekazanie arguemntu do animacji anim.GetComponent <Animator>().SetBool("MeleAtack", false); //przekazanie arguemntu do animacji if (Parent.transform.localScale.x > 0) { mainScript.walkDir = walkDir; //ustwienei kierunek bosa } else { mainScript.walkDir = walkDir * -1; // ustwienei keirunku bosa } } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { for (int i = 0; i < inventory.slots.Length; i++) { if (inventory.isFull[i] == false) { //l'item se rajoute dans l'inventaire inventory.isFull[i] = true; Instantiate(itemButton, inventory.slots[i].transform, false); Destroy(gameObject); break; } } } }
void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Projectile")) { Projectile projectile = other.GetComponent <Projectile>(); if (projectile != null && projectile.origin != gameObject) { if (Time.time > timeBetweenHits) { timeBetweenHits = Time.time + hitCooldown; health -= projectile.damage; healWaitTime = Time.time + outOfCombatCooldown; } } } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Light")) { Debug.Log("Entered light"); _inLight = true; if (_noLightFadeAudioTween != null) { _noLightFadeAudioTween.Restart(); } else { _noLightFadeAudioTween = _noLightAudioPlayer.DOFade(0f, 0.25f).OnComplete(() => _noLightAudioPlayer.Stop()).SetAutoKill(false); } } }
private void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("Player")) { Player player = coll.gameObject.GetComponent <Player>(); player.isChangingRoom = false; if (!isStartingRoom && !isSafeRoom) { EnemySpawner enemySpawner = transform.parent.Find("Enemy Spawner").GetComponent <EnemySpawner>(); Transform enemySpawnerTransform = enemySpawner.transform; Debug.Log(transform.parent.name); transform.parent.Find("Door Blocks").gameObject.SetActive(true); enemySpawner.spawnEnemies(); isSafeRoom = true; } } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { if (other.gameObject.transform.position.y > this.transform.position.y + killOffset) { Debug.Log("Enemy is dead"); animator.SetBool("isDead", true); StartCoroutine(KillOnAnimationEnd()); } else { Debug.Log("Killed player"); } } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Gold") && !gameManager.gameOver) { SoundManager.Instance.PlaySound(SoundManager.Instance.hitGold); ScoreManager.Instance.AddScore(1); gameManager.CheckAndUpdateValue(); ParticleSystem particle = Instantiate(gameManager.hitGold, other.transform.position, Quaternion.identity) as ParticleSystem; var main = particle.main; main.startColor = other.gameObject.GetComponent<SpriteRenderer>().color; particle.Play(); Destroy(particle.gameObject, 1f); Destroy(other.gameObject); gameManager.CreateTarget(); } }
private void OnTriggerStay2D(Collider2D collision) { col = collision; if (col.CompareTag("Finger") || col.CompareTag("PlantEdge")) { isOver = true; if (collision.gameObject.name == "Zuignap") { hasDelay = true; } if (collision.CompareTag("PlantEdge")) { moveSat(); } } }
private void OnTriggerEnter2D(Collider2D other) { if (PlayerPrefs.GetInt(playerPrefKey) == 1) { return; } if (!other.CompareTag("Player")) { return; } _playerController = other.GetComponent <PlayerController>(); _playerController.gameObject.layer = LayerMask.NameToLayer("Invincible"); StartCoroutine(StartActionSequence()); PlayerPrefs.SetInt(playerPrefKey, 1); }
// Update is called once per frame void OnTriggerEnter2D(Collider2D otro) { if (otro.CompareTag("Player")) { s = ""; panelaviso.SetActive(true); avisoC.text = "Presiona Z o ENTER para interactuar"; if (Complejo) { StartCoroutine(DialogoC()); } else { StartCoroutine(iniciarDialogo()); } } }
void OnTriggerEnter2D(Collider2D other) { //when a ball enters the trigger if (other.CompareTag("ball")) { //randomly decide whether to shift horizontally or vertically //then fire the trigger to animate in that direction if (Random.value <= 0.5) { flowerAnimator.SetTrigger("RustleVertical"); } else { flowerAnimator.SetTrigger("RustleHorizontal"); } } }
private void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("unweapon")) { checkWeapon = true; if (destroyweapon) { Destroy(col.gameObject); destroyweapon = false; } if (weaponController) { idItem = weaponController.id; } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (collision.GetComponent <PlayerHealth>().health <= 1) { collision.GetComponent <PlayerHealth>().health -= 1; collision.GetComponent <PlayerHealth>().Death(); } else { collision.GetComponent <PlayerHealth>().health -= 1; FindObjectOfType <audioManager>().Play("GetHit"); collision.transform.position = respawnPoint.position; } } }
void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("Projectile")) { hitSound.Play(); Destroy(coll.gameObject); if (size == AsteroidSize.Tiny) { Destroy(gameObject); } else { Split(); Destroy(gameObject); } } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Bullet")) { EnemySplit(); other.gameObject.SetActive(false); AddScore(); //Dropeamos una moneda si tenemos suerte if (coinDrop.coinDrop) { coinPool.SpawnCoins(transform.position); } gameObject.SetActive(false); //restamos el conteo de enemigos activados _spawnController.activeEnemies--; } }
// If the player steps on a switch that has not been // previously stepped on, the "moveOnce()" method // is called for all block instances on the level. // The switch's sound effect is played and the // "stepped on" sprite replaces the switch's original sprite. // wasPressed will become true, and the next time this switch // is stepped on, nothing will happen. private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (!wasPressed) { for (int i = 0; i < block.Length; i++) { block[i].moveOnce(); } AudioManager.Instance.PlaySoundEffect(3); spriteRenderer.sprite = sprite2; wasPressed = true; } } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Note")) { if (collision.GetComponent <Note>().GetNoteFlag()) { theTimingManager.MissRecord(); theEffectManager.JudgementEffect(4); theComboManager.ResetCombo(); } theTimingManager.boxNoteList.Remove(collision.gameObject); ObjectPool.instance.noteQueue.Enqueue(collision.gameObject); collision.gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D collision) { // 부딛히는 collision을 가진 객체의 태그가 "Click"이나 "Player"일 경우 if (collision.CompareTag("Click")) { Debug.Log("적 기체와 player 충돌"); enemyData.decreaseHP(25); collision.GetComponent <Collider2D>().enabled = false; if (enemyData.getHP() <= 0) { Destroy(gameObject); ScoreBar.score += 500; deadEnemy++; Debug.Log("deadEnemy : " + deadEnemy.ToString()); } } }
/// <summary> /// When player leaves room deactivate enemies and breakables. /// </summary> /// <param name="collision"></param> protected virtual void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player") && !collision.isTrigger) { //Deactivate the enemies and destructables. for (int i = 0; i < enemies.Length; i++) { ChangeActivation(enemies[i], false); } for (int i = 0; i < breakables.Length; i++) { ChangeActivation(breakables[i], false); } virtualCamera.SetActive(false); } }
void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Player")) { detected = true; RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.right); if (hit.collider.CompareTag("Ground")) { detected = false; } else { detected = true; } } }
public override void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player") && !other.isTrigger) { //Activate all enemies and breakable objects for (int i = 0; i < enemies.Length; i++) { ChangeActivation(enemies[i], true); } for (int i = 0; i < pots.Length; i++) { ChangeActivation(pots[i], true); } ClosedDoors(); virtualCamera.SetActive(true); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Obstacle")) { Obstacle o = collision.GetComponent <Obstacle>(); obstacles.Remove(o); if (obstacles.Count == 0) { parentRenderer.sortingOrder = 200; } else { obstacles.Sort(); parentRenderer.sortingOrder = obstacles[0].MySpriteRenderer.sortingOrder - 1; } } }
void OnTriggerEnter2D(Collider2D other) { // this checks if 2 spawnPoints have spawned ontop one another and neither has spawned a room yet // if so, they are both destroyed and a "closedRoom" is spawned instead // this stops some weird room spawns in the dungeon, and also prevents the player from running // around outside the dungeon space if (other.CompareTag("spawnPoint")) { var roomSpawn = other.GetComponent <roomSpawner> (); if (roomSpawn != null && roomSpawn.spawned == false && spawned == false) { Instantiate(templates.closedRoom, transform.position, Quaternion.identity); Destroy(gameObject); } spawned = true; } }
protected override void OnTriggerEnter2D(Collider2D other) { /* * 有可能物体在这上面是一个反向电梯,需要减速 */ // public float delta_rate = 1.0f; // public void speed_init(GameObject other) { // var rb = other.GetComponent<Rigidbody2D> (); // rb.velocity *= delta_rate; // } base.OnTriggerEnter2D(other); if (other.CompareTag("Human")) { var rb = other.GetComponent <Rigidbody2D> (); } }
void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Player") && rotParm == false) { //ぐるりんの位置を固定 if (GetComponent <GanGanKamen.BossHand>() == null) { _gururinRb2d.MovePosition(gearPos.transform.position); } //ぐるりんの角度を固定 _gururinRb2d.rotation = _gpQuaternion.eulerAngles.z; flagManager.moveStop = true; _gururinRb2d.velocity = Vector2.zero; } }
bool showGUI; //whether text is on screen or not //Activates when player enter trigger collider of one of the plates void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Puzzle_Interact")) //if the collider was on a puzzle pressure plate { square = collision.gameObject; //sets square to pressure plate object being collided with if (square.name == "Floor_yellow" && pressed_yellow == false) //if it is the yellow plate and the yellow plate hasn't been pressed { pressed_yellow = true; text = "The plate clicks..."; //sets text for display showGUI = true; //displays text on screen } else if (square.name == "Floor_blue" && pressed_blue == false && pressed_yellow == true) //if it is the blue plate and the blue plate hasn't been pressed and yellow has { pressed_blue = true; text = "The walls shake..."; showGUI = true; } else if (square.name == "Floor_red" && pressed_red == false && pressed_yellow == true && pressed_blue == true) //if it is the red plate and red hasn't been pressed and blue and yellow have { pressed_red = true; text = "The walls open!"; showGUI = true; } else //plates not pressed in right order, resets all values { pressed_blue = false; pressed_yellow = false; pressed_red = false; text = "It resets!"; showGUI = true; } if (pressed_blue == true && pressed_red == true && pressed_yellow == true) //if the puzzle has been solved by all plates baving been pressed { for (int i = 0; i < walls.GetLength(0); i++) //loops reveal treasure rooms by deactivating walls and overlays in array { walls[i].SetActive(false); } for (int i = 0; i < overlays.GetLength(0); i++) { overlays[i].SetActive(false); } } } }
public Transform colliderChecked(ATTACK_TYPE attackType) { Collider2D hittedCollider = Physics2D.OverlapBox(attackRangeCenter.position, colliderSize, obstacleLayer); if (hittedCollider.CompareTag("Monster")) { MonsterController monster = hittedCollider.GetComponent <MonsterController>(); GameManager.Instance.currentScore += monster.score; Debug.Log(GameManager.Instance.currentScore); monster.DestroyItself(); if (attackType == ATTACK_TYPE.NORMAL) { manaGained += 1; } } return(null); }
private void OnTriggerEnter2D(Collider2D collision) { if (isUsingMovementSpeed == false) { if (collision.CompareTag("Player") == true) { if (playerMovement == null) { playerMovement = collision.GetComponent <PlayerMovement>(); } isUsingMovementSpeed = true; } playerMovement.SetNewMovementSpeed(multiplySpeedBy); audioSource.PlayOneShot(audioClip); spriteRenderer.enabled = false; } }