Пример #1
0
        public void Hit(Damage damage, Collider relativeCollider)
        {
            health -= damage.damageValue;

            if (damage.explosive)
            {
                Blob head = GetBodyPart(LimbType.Head);
                if (head != null)
                {
                    if (head.GetComponent <Limb>().head == Limb.HeadSubType.Bomb)
                    {
                        BombHead bombHead = (BombHead)head.AddComponent(new BombHead(null, LimbType.Head));
                        bombHead.MaxCharge();
                        bombHead.Explode(collider.Center());
                        RemoveBodyPart(LimbType.Head);
                    }
                }
            }

            if (health <= 0)
            {
                //die
                Die();
            }
            else
            {
                LimbFly(health, damage.damageValue);
                //knockback
                if (relativeCollider == null)
                {
                    relativeCollider = damage.blob.collider;
                }

                Vector2 direction = collider.Center() - relativeCollider.Center();
                direction.Normalize();
                blob.transform.Translate(direction * damage.knockbackPower);
                SoundManager.PlaySound(SoundManager.SFX_HIT_2);
            }
        }
Пример #2
0
 public Vector2 GetColliderCenter()
 {
     return(collider.Center());
 }