void OnTriggerEnter(Collider col) { //animacje EnemyHealth CollidedHealth; if (col.gameObject.tag == "enemy_female" || col.gameObject.tag == "enemy_male") { if (CollidedHealth = col.GetComponent <EnemyHealth>()) { CollidedHealth.TakeDamage(2f, 3f); } } }
void OnTriggerEnter(Collider col) { //animacje EnemyHealth CollidedHealth; if (col.gameObject.tag == damageTag) { if (CollidedHealth = col.GetComponent <EnemyHealth>()) { CollidedHealth.TakeDamage(damage); DestroyBullet(); } } }