private void On2DOutOfCollision(object sender, Collide2DEventArgs e) { }
private void On2DCollisionPersist(object sender, Collide2DEventArgs e) { }
private void OutCollisionEventDispatcher(Collide2DEventArgs e) { var h = OutCollision; if (h != null) h(this, e); }
private void On2DCollided(object sender, Collide2DEventArgs e) { }
private void CollideEventDispatcher(Collide2DEventArgs e) { var h = Collide; if (h != null) h(this, e); }