public static void Update()
 {
     var newTags = UnityEditorInternal.InternalEditorUtility.tags;
     if (!CollectionUtils.AreArraySegmentsEqual(newTags, DisplayNames, start1: 0, start2: 1))
     {
         DisplayNames = CollectionUtils.PrependToArray(EMPTY_TAG_DISPLAY_NAME, newTags);
     }
 }