private void AddNamedFiltersForEnum <T>(GAME_TAG key, FilterHasNameFunction <T> hasNameFunction, FilterGetNameFunction <T> getNameFunction) { IEnumerator enumerator = Enum.GetValues(typeof(T)).GetEnumerator(); try { while (enumerator.MoveNext()) { T current = (T)enumerator.Current; if (hasNameFunction(current)) { string name = getNameFunction(current); CollectionFilter <GAME_TAG> filter = new CollectionFilter <GAME_TAG>(); filter.SetKey(key); filter.SetValue(current); filter.SetFunc(CollectionFilterFunc.EQUAL); this.AddNamedFilter(name, filter); } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } }
public void AddGameFilter(GAME_TAG key, object val, CollectionFilterFunc func) { if (!this.HasGameFilter(key, val, func)) { CollectionFilter <GAME_TAG> item = new CollectionFilter <GAME_TAG>(); item.SetKey(key); item.SetValue(val); item.SetFunc(func); this.m_gameFilters.Add(item); } }
public void AddAccountFilter(ACCOUNT_TAG key, object val, CollectionFilterFunc func) { if (!this.HasAccountFilter(key, val, func)) { CollectionFilter <ACCOUNT_TAG> item = new CollectionFilter <ACCOUNT_TAG>(); item.SetKey(key); item.SetValue(val); item.SetFunc(func); this.m_accountFilters.Add(item); } }
private void AddNamedFiltersForTags(GAME_TAG[] flaggableKeys, FilterHasNameFunction <GAME_TAG> hasNameFunction, FilterGetNameFunction <GAME_TAG> getNameFunction) { foreach (GAME_TAG game_tag in flaggableKeys) { if (hasNameFunction(game_tag)) { string name = getNameFunction(game_tag); CollectionFilter <GAME_TAG> filter = new CollectionFilter <GAME_TAG>(); filter.SetKey(game_tag); filter.SetValue(1); filter.SetFunc(CollectionFilterFunc.EQUAL); this.AddNamedFilter(name, filter); } } }