private void OnTriggerEnter2D(Collider2D other) { HamsterController hamster = other.GetComponent <HamsterController>(); if (hamster != null) { hamster.ForceBoost(GameControl.BOOST, 0); transform.position = CollectiblePool.GetNewCollectiblePosition(); } }
private void OnTriggerEnter2D(Collider2D other) { HamsterController hamster = other.GetComponent <HamsterController>(); if (hamster != null) { hamster.ballPowerup(); transform.position = CollectiblePool.GetNewCollectiblePosition(); } }