public void Death() { if (!mute) { orig.Stop(); slow.Play(); } isDead = true; zm.onDead(); cm.onDead(); gm.onDead(); GetComponent <BallMovement>().onDead(); deathMenu.ToggleEndMenu(); }
public void Death() { if (!mute) { orig.Stop(); slow.Play(); } isDead = true; zm.onDead(); cm.onDead(); gm.onDead(); GetComponent <BallMovement>().onDead(); deathMenu.ToggleEndMenu(); }